Wendigo Curse (5e Creature)

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Wendigo Curse[edit]

Large undead, chaotic evil


Armor Class 19 (natural armor)
Hit Points 250 (20d10 + 140)
Speed 65 ft.


STR DEX CON INT WIS CHA
22 (+6) 16 (+3) 24 (+7) 13 (+1) 10 (+0) 19 (+4)

Saving Throws Str +11, Con +12, Cha +9
Skills Intimidation +9, Perception +10, Stealth +13
Proficiency Bonus +5
Damage Vulnerabilities fire, radiant
Damage Immunities cold, poison; bludgeoning, piercing and slashing from nonmagical attacks
Condition Immunities charmed, poisoned, prone
Senses darkvision 120 ft., passive Perception 20
Languages
Challenge 14 (11,500 XP)


Ambusher. The wendigo has advantage on attack rolls against any creature it has surprised.

Cold Aura. While it's alive, the wendigo generates an aura of bitter cold that fills the area within 10 feet of it. At the start of the wendigo's turn, all nonmagical flames in the aura are extinguished. Any creature that starts its turn within 10 feet of the wendigo takes 7 (2d6) cold damage.

Famous Name. When the wendigo rolls initiative, it may force every hostile creature that can see it to make a DC 16 Wisdom saving throw. On a failure, the creature is frightened for 1 minute. An affected creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful, the creature is immune to the wendigo's Famous Name for the next 24 hours.

Sadism. When the wendigo deals damage to a creature that is frightened of it, it gains temporary hit points equal to half of the damage dealt.

ACTIONS

Multiattack. The wendigo makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 6) piercing damage. If the target is a creature other than an undead, it must succeed on a DC 18 Constitution saving throw or have its movement reduced by 10 feet.

Claws. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 19 (2d12 + 6) slashing damage.

Wendigo's Curse. The wendigo targets one creature that it can see within 60 feet of it. The target must succeed on a DC 18 Constitution saving throw or become cursed with the wendigo's fever. The magical curse takes effect whenever the target takes a short or long rest, filling the target's thoughts with horrible images and dreams. The cursed target gains no benefit from finishing a short or long rest. The curse lasts until it is lifted by a remove curse spell or similar magic.

BONUS ACTIONS

Stalk. The wendigo takes the Hide action.


until-dawn.png
A Wendigo, attempting to corner its prey, [1]

Wendigo (/ˈwɛndɪɡoʊ/) is a mythological creature or evil spirit originating from Algonquian folklore. The concept of the wendigo has been widely used in literature and other works of art, such as social commentary and horror fiction.
The wendigo is often said to be a malevolent spirit, sometimes depicted as a creature with human-like characteristics, which possesses human beings. It is said to cause its victims a feeling of insatiable hunger, the desire to eat other humans, and the propensity to commit murder. In some representations, the wendigo is described as a giant humanoid with a heart of ice, whose approach is signaled by a foul stench or sudden unseasonable chill.

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