Wendigo (3.5e Creature)

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Size/Type: Large Outsider (Cold, Evil, Native)
Hit Dice: 12d8+25 (73 hp)
Initiative: +4
Speed: 60 ft. (12 squares)
Armor Class: 25 (-1 size, +4 Dex, +12 natural, +1 stench), touch 13, flat-footed 21
Base Attack/Grapple: +12/+20
Attack: Claw +19 melee (2d6+8)
Full Attack: 2 claws +19 melee (2d6+8) and bite +9 (4d6+4) or gore +9 (2d8+11)
Space/Reach: 10 ft./10 ft.
Special Attacks: Possess
Special Qualities: Cold subtype, darkvision 60 ft., natural terror, stench
Saves: Fort 8, Ref 7, Will 5
Abilities: Str 27, Dex 19, Con 21, Int 13, Wis 15, Cha 12
Environment: Any
Organization: Solitary
Challenge Rating: 8
Treasure: None
Alignment: Any
Level Adjustment:

There is little more terrifying than coming face to face with a Wendigo. Evil spirits are they that possess mortal beings to feed. They tower over most lifeforms at nine feet in height. Though appearances vary, most are usually humanoid with overly-long, skeletal arms with with clawed extremities a mixture of hands and hooves. Their torsos are gaunt, sometimes with exposed ribcages or stomachs. Their legs are often skeletal or covered with thin, matted fur. Feet can vary from clawed, canine-like feet to hooves or barren bones. The heads have the most discrepancy, ranging from horrifying, fleshy, human-like heads to skinless, bloody animal skulls with great and terrible antlers.

Strategies and Tactics[edit]

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For Player Characters[edit]

Creatures As Characters[edit]

Advanced Creatures[edit]

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