Weeb (5e Class)
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Weeb (Variant Monk Class)[edit]
weeb, or otaku, are a unique type of monk. They are loved by waifu's and learn martial arts when they are young. They become a master of whatever power they gain from anime. They can produce and control their power from any part of their body, which is very disgusting. The generated element can be manipulated in a wide variety of ways, but their “type” is fixed. However, they can be given a material manifestation. Due to their waifu mentors, they possess keener senses such as sight, hearing, and smell. They also have some defining physical characteristics such as reptilian pupils, sharper canines, or dragon scales in various places.
Creating a Weeb[edit]
A Weeb is a master of using his/her own body as a weapon. They are masters of anime combat, amplifying their own natural power with elemental magic. Their power is that of WEEBs, which is where they draw their namesake.
To quick build a Weeb, make Strength your highest ability score followed by Constitution then Wisdom. Take the Outlander or Hermit background.
Class Features
As a Weeb defender of the waifu you gain the following class features.
- Hit Points
Hit Dice: 1d8 per Weeb defender of the waifu level
Hit Points at 1st Level: 8 + Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Weeb defender of the waifu level after 1st
- Proficiencies
Armor: None
Weapons: Simple weapons, shortswords
Tools: Choose one type of artisan's tools or one musical instrument
Saving Throws: Strength, Dexterity
Skills: Choose two from Acrobatics, Athletics, Survival, Insight, Nature, and Intimidation
- Equipment
You start with the following equipment, in addition to the equipment granted by your background:
- (a) a shortsword or (b) any simple weapon
- (a) a dungeoneer's pack or (b) an explorer's pack
- (a) A gift from the waifu that loves you! (A SWEET KATANA) or (b) a living waifu to follow you around
Level | Proficiency Bonus |
Martial Arts(Iron Strike) | Ki Points | Unarmored Movement | Features | Natsu's Roar |
---|---|---|---|---|---|---|
1st | +2 | 1d4 | — | — | Draconic Parent, Martial Arts, Draconic Resilience | 1d10 |
2nd | +2 | 1d4 | 2 | +10 ft. | Ki, Unarmored Movement | 1d10 |
3rd | +2 | 1d4 | 3 | +10 ft. | Dragon Slayer Tradition, Deflect Missiles, Draconic Senses | 1d10 |
4th | +2 | 1d4 | 4 | +10 ft. | Ability Score Improvement, Slow Fall | 1d10 |
5th | +3 | 1d6 | 5 | +10 ft. | Extra Attack, Elemental Strike | 2d10 |
6th | +3 | 1d6 | 6 | +15 ft. | Ki-Empowered Strikes, Dragon Slayer Tradition feature | 2d10 |
7th | +3 | 1d6 | 7 | +15 ft. | Evasion, Stillness of Mind | 2d10 |
8th | +3 | 1d6 | 8 | +15 ft. | Ability Score Improvement | 2d10 |
9th | +4 | 1d6 | 9 | +15 ft. | Unarmored Movement improvement | 2d10 |
10th | +4 | 1d6 | 10 | +20 ft. | Purity of Body | 2d10 |
11th | +4 | 1d8 | 11 | +20 ft. | Dragon Slayer Tradition feature | 3d10 |
12th | +4 | 1d8 | 12 | +20 ft. | Ability Score Improvement | 3d10 |
13th | +5 | 1d8 | 13 | +20 ft. | Dragon Force | 3d10 |
14th | +5 | 1d8 | 14 | +25 ft. | Diamond Soul | 3d10 |
15th | +5 | 1d8 | 15 | +25 ft. | Timeless Body | 3d10 |
16th | +5 | 1d8 | 16 | +25 ft. | Ability Score Improvement | 3d10 |
17th | +6 | 1d10 | 17 | +25 ft. | weeb Tradition feature, Dragon Wings | 4d10 |
18th | +6 | 1d10 | 18 | +30 ft. | Dragon Presence | 4d10 |
19th | +6 | 1d10 | 19 | +30 ft. | Ability Score Improvement | 4d10 |
20th | +6 | 1d10 | 20 | +30 ft. | Dragon's Might | 4d10 |
Undying Hormones[edit]
Beginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Constitution modifier + your Wisdom modifier.
Martial Arts[edit]
At 1st level, your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don't have the two-handed or heavy property.
You gain the following benefits while you are unarmed or wielding only monk weapons and you aren't wearing armor or wielding a shield:
- Iron Strike: You may add your Strength modifier to the damage of your unarmed strikes and monk Weapons.
- Iron Strike: You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain Dragon Slayer levels, as shown in the Martial Arts column of the Dragon Slayer table.
Certain people use specialized forms of the weeb weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). how ever every weeb needs a sword I recommend the katana! Whatever name you use for a weeb weapon, you can use the game statistics provided for the weapon.
Weeb Senses[edit]
You gain a +2 to your Passive Wisdom (Perception). To gain this benefit, you can't be blinded, deafened, or incapacitated.
waifu[edit]
At 1st level, As anime flows through your body, it causes physical traits of your waifu's power to emerge. Part of your skin is covered by a thin sheen of manga pages, you choose one type of element that your waifu can use. The damage type associated with each waifu is used by features you gain later. Choose from one of the following elements/damage types: acid, poison, cold, fire, lightning, necrotic, radiant. You are resistant to the chosen element. While enemies with your parents elements are not longer resistant, and immune becomes resistance. Another benefit to being praised by waifu's is learning their language. YOU FINALLY KNOW HOW TO TALK TO THE GIRLS MAN!.
Ki[edit]
Starting at 2nd level, your training allows you to harness the mystic energy of ki. Your access to this energy is represented by a number of ki points. Your Dragon Slayer level determines the number of points you have, as shown in the Ki Points column of the Dragon Slayer table.
You can spend these points to fuel various ki features. You start knowing three such features: Natsu's Roar, Devour Element, and flash step. You learn more ki features as you gain levels in this class.
When you spend a ki point, it is unavailable until you finish a short or long rest, at the end of which you draw all of your expended ki back into yourself. You must spend at least 30 minutes of the rest meditating to regain your ki points.
Some of your ki features require your target to make a saving throw to resist the feature's effects. The saving throw DC is calculated as follows:
Ki save DC = 8 + your proficiency bonus + your Wisdom modifier
- Natsu roar
As an action, at the cost of 2 ki points, you can exhale destructive energy. Your draconic parent element that you chose determines the damage type of the exhalation. When you use your breath weapon, each creature in a line of 30ft or cone of 15ft of the exhalation must make a ki save, the type of which is determined by your draconic ancestry. A creature takes 1d10 damage on a failed save, and half as much damage on a successful one. Every time the damage increases as shown on the Dragon Slayer Table, this cost increases by 1.
- Devour Element
When you are targeted by an effect of the same element as your draconic parentage's element, as a reaction, you can spend 1 ki point to consume the element of an attack, negating the damage and granting you temporary hit points equal to your dragon slayer level for 1 minute.
- Flash Step
You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.
Plot armor is the only armor I need![edit]
Starting at 2nd level, your speed increases by 10 feet while you are not wearing armor or wielding a shield. This bonus increases when you reach certain Dragon Slayer levels, as shown in the Dragon Slayer table.
At 9th level, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during the move.
Ninja Style[edit]
Choose a Focus Style, which describes how you trained your innate weebian power: weeb Spirit or otaku Aspect, both detailed at the end of the class description.
Your choice grants you features when you choose it at 3rd level and again at 6th, 11th, and 17th level.
Deflect Missiles[edit]
Starting at 3rd level, you can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by 1d10 + your Dexterity modifier + your dragon slayer level.
If you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. If you catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack, which has a normal range of 20 feet and a long range of 60 feet.
I jump 4 stories to kick you HUUUUUUUUH[edit]
Beginning at 4th level, you can use your reaction when you fall to reduce any falling damage you take by an amount equal to five times your dragon slayer level.
Ability Score Improvement[edit]
When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
GOTCHA[edit]
Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
Hyuga clan special[edit]
Starting at 5th level, you can interfere with the flow of ki in an opponent's body. When you hit another creature with a melee weapon attack, you can spend 1 ki point to attempt an elemental strike. Your unarmed attacks do elemental damage equal to the element of your dragon parent. A creature takes 1d10 elemental damage on a failed Constitution saving throw , and half as much damage on a successful one.
Dragon ball Z fighter mode[edit]
Starting at 6th level, your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
NO, it DIDN'T hit me.[edit]
At 7th level, your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon's lightning breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.
my mind is telling me no[edit]
Starting at 7th level, you can use your action to end one effect on yourself that is causing you to be charmed or frightened.
But my mind is still telling me no[edit]
At 10th level, your mastery of the ki flowing through you makes you immune to disease and poison.
DragonForce (the band)[edit]
At 13th level, you are able to draw on the full power of the band Dragonforce and enter your Dragon Force in order to impress your loli waifu. This effect lasts for 1 minute, or until you dismiss it. You must be below 50% of your maximum hit points and spend 2 ki points, in order to activate this ability. While in this form, you gain an advantage on all Strength and Constitution checks and saving throws.
After the effects of your Dragon force expires, you take 2d10 damage as your body was pushed past its limit.
When using this ability, you MUST play the first minute of "Through the Fire and the Flames", by Van Halen.
anime in my soul[edit]
Beginning at 14th level, your mastery of ki grants you proficiency in all saving throws.
Additionally, whenever you make a saving throw and fail, you can spend 1 ki point to reroll it and take the second result.
there's only death, mine or yours[edit]
At 15th level, your ki sustains you so that you suffer none of the frailty of old age, and you can't be aged magically. You can still die of old age.
Dragon Wings[edit]
At 17th level, you gain the ability to sprout a pair of dragon wings from your back, gaining a 40 foot flying speed. You can create these wings as a bonus action on your turn. They last until you dismiss them as a bonus action on your turn. You can't manifest your wings while wearing armor unless the armor is made to accommodate them, and clothing not made to accommodate your wings might be destroyed when you manifest them.
anime Presence[edit]
Beginning at 18th level, you can spend 4 ki points to channel the dread presence of your waifu, causing those around you to become awestruck or frightened. As an action, you can exude an aura of awe or fear (your choice) to a distance of 60 feet. For 1 minute, each hostile creature that starts its turn in this aura must succeed on a Wisdom saving throw or be charmed (if you chose awe) or frightened (if you chose fear) until the aura ends. A creature that succeeds on this saving throw is immune to your aura for 24 hours.
weeb's Might[edit]
At 20th level, you embody the power of the weeb. Your Strength or Constitution score increase by 4. Your maximum for that score is increased by 4 as well.
Hero Spirit[edit]
Focusing the magic of your loli waifu into yourself has begun to alter your heart, mind, and soul. As you walk along this path, you will learn to channel your magic along with your waifu's into specialized techniques.
- Weeb magic
At 3rd level, you have learned to attack enemies from afar. You may use Weeb magic once for free. You regain use of this feature after you finish a long rest.
- I SEE YOU
At 6th level, you have learned to draw upon the spirits of other weebs. You may choose 1 other element and infuse that into a single unarmed strike. Your attack deals an extra 2d8 damage of chosen element. At 11th level it becomes 3d8, and at 17th level it becomes 4d8. You may use this feature twice and you regain use of this feature after you finish a long rest.
- JUST WHO THE HELL DO YOU THINK I AM?
Starting at 17th level, you can increase the power of your weapon or spell. This feature causes your next attack to deal max damage. You regain use of this feature after you finish a short or long rest.
otaku Aspect[edit]
You have been practicing every day, and through your rigorous training, the magic power of the dragons flows through you and has brought change to your body, making you stronger and tougher.
- anime come backn
You have learned to draw upon your anime power to cure yourself. Starting at 3rd level, you can use a bonus action to regain 1d10 + Constitution modifier hit points. At 6th level this increases to 2d10, 11th to 3d10, and 17th to 4d10. You may use this effect twice, and you regain all uses of this feature after you finish a long rest.
- anime is a sin
Starting at 6th level, you have learned how to draw out the strength of the weeb to hone your Iron Strike. Your attack deals an extra 2d8 force damage of chosen element. At 11th level it becomes 3d8, and at 17th level it becomes 4d8. You may use this feature twice and you regain use of this feature after you finish a long rest.
- my body tells me yess
Starting from 17th level, your Strength score, your Constitution score, and your hit point maximum cannot be reduced and anytime you come under the effect of exhaustion you can treat it as one level less then it actually is. You may also can choose one damage type when you finish a short or long rest. You gain resistance to that damage type until you choose a different one with this feature. Damage from magical weapons or silver weapons ignores this resistance.
Multiclassing[edit]
Prerequisites. To qualify for multiclassing into the Weeb class, you must meet these prerequisites:13 Strength and 13 Constitution.
Proficiencies. When you multiclass into the Weeb class, you gain the following proficiencies: one type of artisan's tools or one musical instrument.
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