Weapon Beast (5e Class)
Weapon Beast[edit]
Weapon beast are the user of "Image Weapon", the power of weapon orgin that give them an acess to use the power of the weapon origin they possess. For example a man possess an image weapon of sword he can create blades all over his body or on the other's.
Creating a Weapon Beast[edit]
First, ask yourself how did you possess the power of image weapon. Did you born with it? Maybe you found an image weapon in a dungeon and accidently got possessed by it's power? The image weapon can be anything relate to it's origin. Secondly, how did you ended up being called a "Weapon Beast" or samilar names like Sword Beast , Blade Beast , etc. You were in a military and destroyed your enemies by your signature powers? Are you a child of war gone berserk in a war destroy whole army alone?
- Quick Build
You can make a Weapon Beast quickly by following these suggestions. First, Constitution should be your highest ability score, followed by Wisdom(If your origin is Armor) or Dexternity(If your origin is Firearm) or Strenght(If your orgin is Blade/Hammer). Second, choose any background. Third, choose any weapon that relate to your weapon origin.
Class Features
As a Weapon Beast you gain the following class features.
- Hit Points
Hit Dice: 1d10 per Weapon Beast level
Hit Points at 1st Level: 10 + Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + Constitution modifier per Weapon Beast level after 1st
- Proficiencies
Armor: Light Armor , Mediuem Armor
Weapons: Simple Weapon , Martial Weapon
Tools: One of your choice
Saving Throws: Constitution
Skills: Choose three from Athletics, Acrobatics, Sleight of Hand, Stealth , Perception , Arcana
- Equipment
You start with the following equipment, in addition to the equipment granted by your background:
Level | Proficiency Bonus |
Features |
---|---|---|
1st | +2 | Image Weapon, |
2nd | +2 | <!-Class Feature2-> |
3rd | +2 | <!-Class Feature3-> |
4th | +2 | Ability Score Improvement |
5th | +3 | — |
6th | +3 | — |
7th | +3 | — |
8th | +3 | Ability Score Improvement |
9th | +4 | — |
10th | +4 | — |
11th | +4 | — |
12th | +4 | Ability Score Improvement |
13th | +5 | — |
14th | +5 | — |
15th | +5 | — |
16th | +5 | Ability Score Improvement |
17th | +6 | — |
18th | +6 | — |
19th | +6 | Ability Score Improvement |
20th | +6 | — |
Image Weapon[edit]
At 1st level Image Weapon has grant you a better physical ability as your body became the same material of your origin weapon. You will gain following benefits
Hard Skin. While you are wearing no Armor and not wielding a shield, your AC equals 10 + your Constition modifier + One of your modifier of your chioce. You can't choose Constition again. At 4th level increase to 12 AC + your Constitution modifier + your chosen modifier. At 8th level your skin gets more durable and will gain a +2 Bonus.
Weapon Strike You can roll a d8 in place of the normal damage of your unarmed strike. In addittion when you use the Attack action with an unarmed strike, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven’t already taken a bonus action this turn.
Weapon Origin[edit]
At 1st level, You have been tapped into the power of Image Weapon grant you an ability to use the power of weapon that Image Weapon Origin possess. You chose a Weapon Origin. Choose between Origin of Blade , Origin of Hammer , Origin of Firearm , Origin of Armor detailed at the end of the class description.
The Concept of Weapon[edit]
Your soul has combine with Image Weapon's. At 1st level As long as the weapon still be remembered you will never die. You'll never die of ages and spells that cause you to ages have no effect on you. In addittion you gain 1d6+con+Weapon Beast levels hit point in the start of your turn passively as the concept of weapon apply to your flesh, This number increases to 1d8 at 6th level, to 1d10 at 10th level, 1d12 at 15th level and 2d8 at 17th level.
Fighting Style[edit]
Through your training with weapons, you adopt a particular style of fighting as your specialty at 2nd level. Choose one of the following options. You can't take a Fighting Style option more than once, even if you later get to choose again.
- Archery
You gain a +2 bonus to attack rolls you make with ranged weapons.
- Defense
While you are wearing armor, you gain a +1 bonus to AC.
- Dueling
When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
- Great Weapon Fighting
When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll. The weapon must have the two-handed or versatile property for you to gain this benefit.
- Protection
When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll.
- Two-Weapon Fighting
When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.
Action Surge[edit]
At 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action on top of your regular action and a possible bonus action.
Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.
Ability Score Improvement[edit]
When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
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Spell List[edit]
You know all of the spells on the basic spell list and additional spells based on your subclass.
- 1st Level
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- 2nd Level
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- 3rd Level
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- 4th Level
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- 5th Level
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Multiclassing[edit]
Prerequisites. To qualify for multiclassing into the <!-class name-> class, you must meet these prerequisites:
Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies:
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