Weak Grade 4 Sorcerer (Jujutsu Kaisen Supplement)
Weak Grade 4 Sorcerer[edit]
Medium humanoid (Human), any Armor Class 15 (unarmored defense)
Saving Throws Dex +5, Cha +4 Cursed Energy. The Weak Grade 4 Sorcerer has 6 cursed energy that they can use to fuel their abilities. All of their cursed energy is replenished at the end of a long rest. ACTIONSUnarmed Strike. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage. Katana. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage. Handgun. Ranged Weapon Attack: +5 to hit, range 30/300 ft., one target. Hit: 10 (2d6 + 3) piercing damage. BONUS ACTIONSMartial Arts. When the Weak Grade 4 Sorcerer uses the Attack action with an unarmed strike on their turn, they can make one unarmed strike or attack with a one-handed weapon.
Cursed Blast of Blows (3 Cursed Energy). Immediately after taking the Attack action on their turn, The Weak Grade 4 Sorcerer can perform two unarmed strikes. Cursed Patient Defense (3 Cursed Energy). The Weak Grade 4 Sorcerer can take the Dodge action. Cursed Wind Step (3 Cursed Energy). The Weak Grade 4 Sorcerer can take the Disengage or Dash action on their turn, and their jump distance is doubled until the end of their turn.
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Variety Rules: DMs may give variety to basic sorcerers by following any rules below:
Jujutsu Sorcerer. The Weak Grade 4 Sorcerer has 2 levels in the Jujutsu Sorcerer class. Improved Durability. This creature uses the Improved Durability rule. |
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