Way of the Wrestler (5e Subclass)
Way of the Wrestler[edit]
Monk Subclass
- Wrestling Takedown
When you choose this tradition at 3rd level, you gain proficiency with Athletics if you already don’t have it. You can also, with a ki point, knock a creature prone that you are currently grappling. When it is prone, you are no longer grappling the creature, however, if the creature uses any of its speed, you can use your reaction to grapple it again, giving you advantage on the grapple check.
- Low Blow
Starting at 3rd level, while you are grappling a creature, you can use your bonus action to use your martial arts attack on the creature you are grappling. The attack doesn’t give you advantage however.
- Submission Maneuver
At 6th level, you can use 3 ki points to use a submission on your creature that you are grappling. You make a grapple check with the creature you are grappling. The following is considered if the user wins the grappling check:
If the creature only loses the grapple check by 7 or less, it takes 2d6 bludgeoning damage and is in considerable pain. The creature must make a Constitution saving throw against the Monk’s Ki DC. If they fail they have disadvantage on rolls using Strength or Dexterity using the target's arms or legs (user’s choice). They can make another Con save at the start of their turn until they succeed or are knocked prone.
If the creature loses the grapple check by 8 or more, it takes 4d6 bludgeoning damage and is in immeasurable pain and that body part is considered broken. The creature has disadvantage on Strength and Dexterity checks using the target’s arms or legs (user’s choice).
You also now have advantage on any grapple check you make.
- Suplex City
Starting at lv. 11, as an action, while you are grappling a creature, you can use 2 ki points and can do a maneuver called a Suplex and hurl your opponent high into the air and onto their neck. This is considered a grapple check and if it is a success, you do 2d12 bludgeoning damage to the creature and the creature is either knocked prone and no longer grappled, or is still grappled, the user chooses. This action also moves the creature on the opposite side it was at. At 17th level, this action does 4d12 bludgeoning damage.
- National Champion
At 17th level, your ability to wrestle is overwhelming, to the point where you can now grapple any creature and you have expertise with Athletics (Strength) checks. You also can have your Strength Score go from a maximum of 20, to a maximum of 22.
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