Way of the Wind (5e Subclass)
Way of the Wind[edit]
Monk Subclass
The Way of the Wind is a monastic tradition often found in the highest peaks of remote mountains, where the monasteries are preceded by treacherous cliffs and uneven footing. The monks of this tradition have bonded their Ki to the wind itself in order to train in such environments to the extent that they could live comfortably in the elemental plane of Air. Most often, these monks value freedom, formlessness and swift adaptability above all else.
- Deep Breaths
At 3rd level, you gain access to a list of air-based techniques. You can select a number of magical techniques to permanently learn equal to a third of your Monk level (rounded down). Offensive techniques require the use of a specialized bladeless hilt which these monks intimately train with, considering the wind itself as their weapon. If the monk doesn't have such a hilt, then they can break any sword to create an impromptu bladeless hilt, otherwise they cannot use any techniques that inflict damage.
The process of breaking a sword can be changed by your Dungeon Master, but the default ruling here is that the hit points of the weapon is determined by the maximum number of their damage die multiplied by 1.5, and their AC is determined by 10 + the maximum number of their damage die.
Here is the list of techniques you can select from:
Cutting Gale | As a bonus action, you can expend 1 Ki point to release a gale shaped like a blade's slice as a ranged attack with a range of 30 ft. The damage dealt is of the slashing type and is equal to your martial arts die, as shown in the martial arts column of the Monk table. | |||
Inhale and Exhale | As an action, you can attempt to gain all of the benefits of a short rest after expending 2 ki points. You must make a constitution saving throw with a DC of 10 + (whichever is higher between your strength, dexterity or constitution modifier) + your proficiency bonus. On a success, you instantly gain all the benefits of a short rest, including the benefits of 30 minutes of meditation to regain all of your ki points. On a failure, a slightly strong gust whirls around you and take 1d4 damage as you choke from breathing incorrectly. You can use this technique twice per long rest. | |||
Swift as the Wind | You can expend 2 ki points to double the Unarmored Movement bonus to your movement speed, shown on the Unarmored Movement column of the Monk table, until the end of your next turn. | |||
Light as the Wind | As a bonus action, you can expend 2 ki points to cast the Jump spell on yourself and all creatures within 5 feet of you. For the duration of the spell, all who are affected also have their footsteps silenced because they are instead hovering an inch off of the ground. | |||
Updraft | You can expend 5 ki points to cast the Fly spell on yourself without material components. | |||
Building Pressure | As a bonus action, you can expend 1 ki point to touch a weapon and cover it in swirling winds. The pressure of the winds adds 1d6 slashing damage to the weapon's next successful attack. You can expend additional ki points to add an extra 1d6 of slashing damage per ki point spent. | |||
Spatial Awareness | You can expend 3 ki points to gain blindsense for 60 feet, as long as you are surrounded by air. You must maintain concentration for as long as this technique is active. | |||
Breathtaking | As an action, you can expend 4 ki points to steal someone's breath. They must succeed a constitution saving throw or be treated as drowning, wherein they will survive a number of rounds equal to their constitution modifier, or until your concentration is broken. They can make this saving throw each round and break free from this effect on a success. | |||
Carried Away | As a reaction to being hit, you can expend 1 ki point to rip the weapon out of your attacker's hand and blow it 10 feet away in any direction. | |||
Formless | You can expend 4 ki points to cast the Gaseous Form spell on yourself without material components. | |||
Guiding Stance | You can expend 1 ki point to double the effects of your dexterity modifier for the purposes of Deflect Missiles. When this technique is used, Deflect Missiles can also apply to ranged magic attacks that do not have concentration as part of the spell. | |||
Thrusting Torrent | You can expend 2 ki points to add 1d8 piercing damage to your next attack for every 10 feet you move towards the target. | |||
Dust Devil | You can expend 2 ki points to designate a point within 60 feet. All creatures within 20 feet of that point are caught within a dust devil and is blinded by the dust in their eyes. | |||
Cyclone Stun | This technique can only be learnt after the user learns the Stunning Strike feature at their 5th level in Monk. Upon landing a successful hit with the Stunning Strike feature, you can expend 1 ki point to lift the creature into the air by 10 feet. If they are stunned while this effect is active, they rise another 10 feet to a total of 20 feet. |
- Untethered
At 6th level, you learn the gust cantrip and can cast the gust of wind spell without material components once per long rest.
- Iron Lungs
At 11th level, you gain advantage on constitution saving throws while you can breathe. Additionally, you can hold your breath five times longer than you normally can.
- One with the Sky
At 17th level, you can choose one of your techniques granted by the Deep Breaths feature to cost one less Ki point. If the technique you've chosen costs three or more Ki points, then it costs two less Ki points instead.
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