Way of the Vulcan (5e Subclass)

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Way of the Vulcan[edit]

Monk Subclass

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A Monk of the Way of the Vulcan running

For as long as the races existed, many have come to worship the power of the volcano. For most it was out of fear as the eruption of one can spell the doom of the people around it and thus many races and cultures have created rituals and ceremonies to appease the angry god that dwells within. On the other hand, few worship the sheer destructive force and power of what a volcano can bring and a few monasteries have come to setup near it, at the top, or even within a volcano to learn and harness its power through intense training and Ki mastery. These monks would eventually codify and create what is known as the Way of the Vulcan.

Volcano Blessing

Starting When you choose this tradtition at 3rd Level, you may now choose to make your unarmed attacks deal fire damage and can even make ranged attacks with your unarmed strikes up to a range of 30ft, your strikes becoming small firebolts in this way.

Moving Vulcan

Starting when you choose this Monastic Tradition at 3rd Level, you can channel your ki to change your physical form, your body turning molten red with black rocks covering your body as it turns into a physical manifestation of the volcano's power. As a bonus action, you can spend 3 ki points to gain the following benefits while transformed with this feature:

  • You have advantage on Constitution and Strength saving throws.
  • When you make an unarmed strike you gain a bonus to the damage roll equal to your proficiency bonus.
  • You gain resistance to bludgeoning, piercing, slashing and fire damage.
  • You don't become exhausted in a hot environment, like a desert or inside a volcano.

Your transformation lasts for 1 minute. It ends earlier if you are knocked unconscious or if you willingly end your transformation on your turn as a bonus action.

Magma Breath

Starting at 6th level, you gain a breath weapon, spewing hot magma upon your foes. As an action, you can shoot a cone of hot magma up to a range of 20ft, with everyone inside the 20ft cone must make a Dexterity saving throw or take 2d8 + your constitution modifier in Fire damage, being halved at a successful save. The damage increases to 3d8 at 11th level and 4d8 at 16th level. After you use your breath weapon, you can’t use it again until you complete a short or long rest. Whilst using this feature under the effects of Moving Vulcan, the damage die increases to d10.

In addition, you can spend an additional 2 ki points to add an additional die to your Magma Breath.

Eruption

Starting at 11th level, you improve your Moving Vulcan can now use the following abilities while in Moving Vulcan Form:

  • You can spend 2 Ki points to cast Absorb Elements.
  • You can spend 3 Ki points to make your unarmed strike or monk weapon attack deal an extra 2d4 fire damage, the effect lasting until the end of the Moving Vulcan Form.
  • You can as a bonus action spend 2 ki points to further increases the duration of Moving Vulcan Form by 1 minute.
  • You can as a bonus action spend 3 ki point to create a wall of fire(that follow the same rules as than the spell) in every square you walked this turn, it last until the end of the Moving Vulcan Form.
Master of Lava

When you reach 17th level, you have learned how to become one with the Magma. You now can now freely enter in Moving Vulcan Form without spending any Ki points.

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