Way of the Void (5e Subclass)

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Way of the Void[edit]

Monk Subclass

An elf wanders through the city, seeking the shapeshifting doppelganger she has come to kill. She sees her prey surrounded by illusory guards, disguised as a noble from a non-existent land. She approaches him, seeing right through his illusions and lies, and dispatches him with a single deadly punch to the back of his fragile skull.

A human calmly walks onto the battlefield, taking in his surroundings as a horde of goblinoids bears down on him. He calmly takes a single step forward before disappearing, suddenly appearing in their midst with an explosion of energy that sends goblinoid corpses flying in all directions.

As the massive black dragon approached her, the halfling smiled as she threw out her arm, and watched with calm satisfaction as the dragon collapsed in agony as he disintegrates, a single pure-black beam extending into his chest from the halfling's outstretched arm.

The Way of the Void is a path many monks refuse to walk, as it espouses action and death to one's foes rather than calm and thoughtfulness. Those few that choose to walk this path, however, can tap into the absolute nothingness that lies beyond the Outer Planes, able to manifest it in their blows and in their bodies, able to derive great power from it-at a cost, of course. Many a monk who followed the Way of the Void has been consumed-body, mind, and soul-by the power they wield, unable to harness and contain it within themselves, resulting in a great implosion that can, depending on the power of the monk, leave a crater ranging from a few miles in diameter to hundreds of miles wide. Those that manage to contain the power within themselves often go mad from the vast expanse of infinite nonexistence that they have witnessed, unable to comprehend the idea of true lack of existence. But such is the nature of the Void. You either control it, or are consumed by it. It is nonexistence, nothingness, and an infinite expanse of oblivion within which has never, cannot, and will never exist.

Voidwalker

Starting at 3rd level, you gain the ability to cast the eldritch blast cantrip. You add your Wisdom modifier to the damage rolls of this cantrip, if you don't already add an ability modifier to it.

In addition, you can cast the following spells by using ki points. When you do so, you don't need to provide the material components of the spells. When you cast the spell, you can spend double the number of ki points to cause the additional effect shown in the table.

Voidwalker Spells
Spell Ki Point Cost Special Effect
tasha's hideous laughter 2 ki Each time the target fails its saving throw, it takes 1d6 psychic damage.
mind spike 3 ki You always know the target's location, regardless of location, distance, or Plane of Existence.
thunder step 5 ki When you cast this spell, you can choose to deal the damage before or after you teleport, the damage type is changed to force, and you add two damage die per increased level instead of one.
shadow of moil 6 ki You gain resistance to one additional type of damage per increased level of the spell, and that damage type cannot be slashing, bludgeoning, or piercing. In addition, the damage type of damage dealt by this spell is changed to force damage.
synaptic static 7 ki The target has disadvantage on all ability checks, attack rolls, and Constitution saving throws to maintain concentration, in addition to the original effect.
Drawn From the Void

Also at 3rd level, you gain a number of void points equal to your monk level. When you spend a void point, it is unavailable to you until you finish a long rest. You can spend void points, instead of ki points, to cast your Voidwalker spells. When you do so, you spend void points equal to the spell level.

When you take the Attack action, you can spend 1 void point to cause your unarmed strikes, to deal additional damage equal to your martial arts die. When you do so, your unarmed strikes cause force damage instead of bludgeoning. This effect last until the end of your next turn.

Eyes of the Void

At 6th level, you can see all that surrounds you by viewing it through the Void. You can see in normal or magical darkness and into the ethereal plane in up to a range of 60 feet.

In addition, you can cause your eyes to truly pierce through the void using a bonus action, granting you truesight up to a range of 60 feet, lasting until the end of your next turn. You can use this bonus action a number of times equal to your Wisdom modifier (minimum 1). After spending your uses, you can't use this feature again, unless you spend 1 void point to do so again.

Kyoshujin

At 11th level, you gain the ability to shape the Void into a weapon while its nonexistence is present in the Planes of Existence, and to use the power of the Void to increase your own body. On your turn, not requiring an action, as long as you have 1 void point remaining, you can form a blade made of the Void in your empty hand. This blade deals 2d8 force damage, and counts as a simple melee weapon with the finesse, light, and thrown properties (range 30/120), as well as a monk weapon for you.

When hit an attack with this weapon, you can spend void points to increase the sword's damage, with every additional void point spent adding an additional 1d8 force damage. When you cause this sword extra damage, you must roll on the Void Interference table.

Voidcaller

At 17th level, you gain the ability to call upon the true power of the void. As an action, roll a d12, and you cast one of the spells in the table below. If you roll a 7 or higher, you can't use this feature for the next 1d4 days.

Voidcaller Table
Spell Result on the d12
disintegrate 1-6
forcecage 7-9
maddening darkness 10-11
psychic scream 12
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