Way of the Vengeful Storm (5e Subclass)
Way of the Vengeful Storm[edit]
Standing alone at the top of a mountain, facing the oncoming tempest, a lone figure clad in drab grey attire extends his hands towards the storm and bolts of lightning spring from his hands to the clouds, moments later the storm dissipates. A small, lithe elf strikes furiously at a group of orcs before disappearing into a flash of electricity and reappearing instantly across the battlefield to strike down a fleeing raider. Five strangers in hoods stand in a line against an approaching army of lizard men. They turn to look at each other, nod, and streak into the sky as bolts of lightning, crashing down at different points amidst the enemy soldiers, vaporizing whole swathes of creatures in time with claps of thunder.
This subclass in one of pain, and anguish. only those that have known isolation and despair can truly accept what it means to be the Lawbringer. Woe be to those that harm something sacred to those that Judge, for retribution will be swift and merciless.
- Rain Child
When you choose this archetype at 3rd level, you can constantly feel the presence of the Storm God. Whenever you cause damage with your unarmed strikes, you can choose to cause lighting or thunder instead.
Additionally, you can detect the approach of a natural storm 24 hours in advance of it reaching the character's current location.
- Storm Warrior
At 3rd level, you learn how to summon the power of the storm. As a bonus action, you can 2 ki points to become the storm warrior. For 10 minutes, you can add a bonus equal to your Wisdom modifier to the damage of your unarmed strikes. This damage is lighting or thunder, and you can make this choice each time you hit a creature. You can only deal this additional damage once per turn.
At 11th level, you can cause this additional damage with all your unarmed strikes made while under the effects of Storm Warrior.
- Tempestuous Body
At 6th level, you gain resistance to lightning and thunder damage. When your resistance reduces damage from a effect, you can use your reaction to cause creatures of your choice that you can see within 30 feet of you to take lightning or thunder damage (depending on what type of damage you have reduced) equal to your Wisdom modifier + your proficiency bonus.
- One with the Storm
At 11th level, you can walk through natural or magical storms at your regular speed, completely unaffected by high winds (including magically or psionically created high winds), pounding precipitation or waves, objects driven by the wind (which always seem to miss you), great claps of thunder, natural bolts of lightning, or any other natural storm phenomena.
In addition, when outdoors, you gain a flying speed equal to your walking movement.
- Storm God Rage
At 17th level, while Storm Warrior is active, you can use your bonus action to unleash a glimpse of the storm god fury. For 10 minutes, electricity sparks around your body. In outdoors, a faint rain start to fall from the darkened sky; on indoors, dark clouds appear from thin air, and you get the following benefits:
- You generate an electric aura, and any creature within 10 feet of you must make a Dexterity saving throw, or take damage equal to your Martial Arts die.
- You can summon a lighting from the dark clouds, in each of your turns. As a bonus action, you summon a line with 30 feet long and 5 feet wide, from you. The lighting causes damage equal do 1d6 + half of your level in this class, and the damage is lighting, to all creatures that fail a Dexterity saving throw against your spellcasting DC . After hit, the point of impact of the lighting explodes in a soundwave affecting all creatures within 5 feet, causing damage to all creatures that fail a Constitution saving throw against your spellcasting DC equal to your Martial Arts die.
Once you use this feature, you can't do it again until you complete a long rest.
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