Way of the Soul Crusher (5e Subclass)
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Way of the Soul Crusher[edit]
Monastic Tradition
Soul Crusher by Jorge Muñoz |
Few monks know this dark and powerful fighting style exist and fewer use it's abilities, almost all who have used these techniques have been executed for high treason, murder, heresy, and much more. All but one who always shows up to corrupt young students with the temptation of power. - Opening to the forbidden book, Kahnshiru The Messorem.
Monks who follow the soul crusher tradition are taught that to win a battle, wounding the body of your enemies is not enough. To dominate a foe completely, one must crush not only your enemy's body, but its spirit. Its soul. They can use their ki to channel negative energy directly through the channels of ki flowing inside one's body, corrupting his aura and soul. This technique is usually frowned upon by other monks, who see this art as a corruption of the knowledge and comprehension of ki, although some monks use this cautiously, and understand the need of tainting one's soul in extreme circumstances.
- Bonus Proficiencies
Starting at 3rd level, you gain proficiency in Intimidation and Insight, if you don't have it already.
- Ethereal Corruption
At 3rd level, your fist has come to embody the corruption of which this style is made from. As a bonus action, you can spend 1 ki point to imbue your fists with negative energy for 1 minute. For the duration, your unarmed strikes cause additional necrotic damage equal to a roll of your martial arts die.
In addition, you can forgo one of your attacks made as part of your Flurry of Blows to use your Ethereal Corruption instead.
- Minor Crushing Bolt
Also at 3rd level, you are able to channel necrotic energy from your ki into necrotic bolts. You can replace any unarmed strike you could make on your turn to, instead hurl this bolt. A creature within 60 feet must succeed on a Constitution saving throw, taking 2d6 necrotic damage on a failed save. If a creature take damage from this bolt, you can spend a number of ki points up to your proficiency bonus, to cause additional damage equal to 1d6 per ki point spent.
- Encroaching Death
At 6th level, your Flurry Of Blows has transformed to Encroaching Death. When you hit a creature with an unarmed strike made as part of a Flurry of Blows, or when you spend ki points to increase the damage of your Minor Crushing Bolt, the target must make a Constitution saving throw against your Monk DC or be Poisoned until the end of your next turn. The DC increases by 2 if the creature has already been hit by an unarmed strike made as part of a Flurry of Blows.
- Soul Crushing Bolt
At 11th level, you can now fling a bolt of corruption towards your enemy. When you take the Attack action, you can forgo one of your attacks to, instead, hurl a crushing bolt. You force a creature you can see within 60 feet to make a Constitution saving throw, taking 5d10 necrotic damage on a failed save, or half as much on a success. Once you use this ability, you can't use it again until you finish a long rest, unless you spend 3 ki points to do so again.
In addition, whenever you activate Ethereal Corruption, you can hurl up to three Minor Crushing Bolts against targets within 60 feet, without using an action.
- Soul Crush
At 17th level, you are able to use the main allure of the Way Of The Soul Crusher, the ability to instantly kill. When you make an unarmed strike you may spend 3 Ki points to mark a creature to death. You may only mark one creature at a time and it remains marked for as many turns as your Monk level. After the creature is marked, as an action you may activate it and it must make Constitution Saving throw against your monk DC. If the creature fails the saving throw it dies. If the creature succeeds, you suffer 10d10 Necrotic damage. Such is the reward of those who plays with oblivion.
You can't use this feature against the same creature again for the next 24 hours.
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