Way of the Serpentine (5e Subclass)
Way of the Serpentine[edit]
The serpent is a fascinating creature. It is the symbol of rebirth and death in tandem, a force that ever perpetuates itself. For people on the isle of Lozor, at the tip-top of the island, where the Dragon's Head is, such a serene power is paramount to their martial arts. Secluded from much of the city life southward, north Lozorians manipulate their natural life force, called chi or ki, and hone it into their muscles to heal and aid allies in addition to themselves. These arts are sometimes adopted by curious foreigners as a way of decompressing, becoming what is known as the tai-chi pastime. People are known to travel to these monasteries in search of such valuable techniques. In addition to their almost gentle way of battle, monks of this tradition tend to be practitioners of tea ceremonies, a most peaceful way of unwinding and calming the spirit.
- Verdant Jade Strikes
Beginning at 3rd level when choosing this tradition, you are able to channel your ki into your allies and enemies through your hands. You also gain proficiency in brewer's supplies. Whenever you successfully hit a creature with your Flurry of Blows ki feature, you can choose an allied creature within 30 feet of you to regain hit points equal to half the damage dealt on your turn, no action necessary. The target cannot regain hit points over their hit point maximum.
- Tea Ceremony
Starting at 6th level, you impart your ki into the refreshing beverages you make to relax the soul and strengthen the body. To use this ability, you must have brewer's supplies on hand. You then spend at least 1 hour brewing a batch of tea infused with your ki. You create enough tea for up to 10 creatures at a time. Different tea brews require different amounts of ki spent per brewing. Drinking tea is considered the same action as drinking a potion.
You are unable to regain ki points spent this way until you finish a long rest after the brew has been consumed, or after three days have passed, after which all ki in the drinks becomes inert and the brews lose their properties. You cannot regain these ki points with the Perfect Self class feature.
- Ki Tea (2 ki points): Each creature that drinks this tea regains hit points equal to 1d8 + their Constitution modifier.
- Qing Cha (2 ki points): This turquoise drink, when ingested, end either one disease or one condition afflicting the drinker. The condition can be blinded, deafened, paralyzed, or poisoned.
- Iron Soul Brew (3 ki points): This deep green tea grants the drinker resistance to one of the following damage types for 1 hour: bludgeoning, slashing, piercing.
- Chi Shot (2 ki points): Until the end of their next turn, the drinker is considered under the effect of the haste spell.
- Dragon Mist Tea: You can infuse up to 4 ki points to make this tea. Immediately after a creature drinks this tea, they can use their action to exhale a 30-foot cone of flames made of your ki. Each creature in the area of the exhalation must make a Dexterity saving throw against your ki saving DC. On a failed save, they take Xd12 fire damage, where X equals the number of ki points you used to make the brew. On a successful save, a creature takes half as much damage.
- Emerald Barrier
Starting at 11th level, you can manipulate your ki to ward off damage and protect others. As a bonus action, you touch a creature of your choice and expend 1 ki point to envelope them in a greenish barrier made of your ki. They gain a +1 bonus to their AC and regain 1d8 hit points at the start of their next turn. On each of your turns, you can use another ki point to sustain the effect on the target as long as they remain within 30 feet of you.
- Jade Dragon Revival
Starting at 17th level, you can push your limits and draw ki from your own body, embodying the perpetual energies characteristic of the serpentine way. As a bonus action, you can expend a hit dice and regain ki points instead of hit points. You can use this feature a number of times equal to your Wisdom modifier, regaining all uses when you finish a long rest.
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