Way of the Mist Fan (5e Subclass)
Way of the Mist Fan[edit]
Monk Subclass.
The Way of the Mist Fan combines precision combat and mastery of illusions, creating a monk who is both deadly and elusive. Their abilities allow them to control the battlefield, confound opponents, and become one with the mist from which they draw their power.
- Techniques of the Mist Fan
When you choose this tradition at 3rd level, you learn techniques that allow you to manipulate mist and use fans crafted from it.
- Fans of Mist. You gain proficiency with mist fans, which are special monk weapons for you. These fans deal 1d6 slashing damage and have the finesse, light, and thrown (range 20/60) properties. When you hit a creature with an attack using a mist fan, you can create a misty illusion that gives the creature disadvantage on its next attack roll against you before the start of your next turn.
- Illusory Shield. As a bonus action, you can create a misty illusion of yourself within 5 feet of you. This illusion lasts until the start of your next turn and provides you with a +2 bonus to AC.
- Master of Illusions
At 6th level, your control over mist and illusions deepens.
Mist Veil. You can use your action to create a 15-foot-radius sphere of mist centered on you. The sphere spreads around corners, and its area is heavily obscured. It lasts for 1 minute or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it. Once you use this feature, you can't use it again until you finish a long rest.
- Mist Step. You can use a bonus action to teleport up to 30 feet to an unoccupied space you can see, leaving behind a misty illusion that lasts until the end of your next turn. The illusion looks like you and remains in the space you teleported from. A creature that sees the illusion can make an Intelligence (Investigation) check against your ki save DC to determine that it is an illusion. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
- Mist Dance
At 11th level, your movements become one with the mist, allowing you to evade attacks with ease:
Mist Dance. When you use the Dodge action or make an unarmed strike as part of your Flurry of Blows, you gain a +4 bonus to AC until the start of your next turn. Additionally, if a creature misses you with a melee attack while you have this bonus, you can use your reaction to make one melee attack against that creature.
- Essence of the Mist
At 17th level, you can fully embody the essence of mist, becoming almost untouchable:
- Misty Form. You can use your action to transform into a misty form for 1 minute. While in this form, you have resistance to non-magical bludgeoning, piercing, and slashing damage, and you can move through creatures and objects as if they were difficult terrain. If you end your turn inside an object, you take 1d10 force damage. You can use your mist techniques without expending ki points while in this form. Once you use this feature, you can't use it again until you finish a long rest.
- Mystic Fan. Your mist fans become weapons of legendary power. They now deal 1d10 slashing damage. Additionally, when you hit a creature with an attack using a mist fan, the creature must succeed on a Constitution saving throw against your Ki save DC or be blinded until the end of its next turn.
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