Way of the Merciful Hand (5e Subclass)

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Way of the Merciful Hand[edit]

These monks have set out to find their center through giving freely of themselves. They travel the lands and seek to close wounds in both the physical and spiritual sense. They have taken an oath to do as little harm to others as possible and show that there is a better way to meet violence than reciprocating it.

Merciful Hand

At 3rd level, upon taking up this monastic tradition, you gain the ability to heal others with your touch. Whenever you make an unarmed strike, you can forgo that attack to, instead, restore hit points on a friendly creature. You must spend a number of ki points up to your proficiency bonus, and the creature regain a number of hit points equal to 5 per ki point spent. At level 17, healing becomes 10 times the amount of ki points spent.

In addition, the creature cured in this manner gain temporary hit points equal to your martial arts die + your Wisdom modifier, lasting until the start of its next turn.

Mercy's Grace

Also, at 3rd level, you can shed an aura of peace and grace, that prevent creatures from attacking you. You can spend 1 ki point to cast sanctuary, without spending spell slots or components. Your spell save DC for this spell equals your Ki save DC.

When you take Patient Defense, you can spend 1 additional ki point to cast sanctuary on yourself as part of the same bonus action.

Peace Before Violence

Starting at 6th level, you can create an aura of peace around you. Whenever you use your Mercy's Grace feature, you can make a a creature you can see within 60 feet indifferent about creatures of your choice that it is hostile toward. This indifference ends if the target is attacked or harmed by a spell or if it witnesses any of its friends being harmed. This indifference lasts for the duration of your Mercy's Grace.

Additionally, whenever you use your Merciful Hand, a protective aura engulf the target, granting it a bonus equal to your Wisdom modifier to its AC and Saving Throws until the end of its next turn.

Gift of Peace

Starting at 11th level, you can use your Action to create a powerful aura of peace surrounding you. All creatures of your choice in a 15-foot radius around you must succeed on a Wisdom saving throw. On a failed save, the creature becomes charmed for the duration. While charmed by this spell, the creature is incapacitated and has a speed of 0.

This effect ends for the affected creature if it takes any damage or if someone else uses an action to shake the creature out of its stupor.

Once you use this feature, you can't use it again until you finish a long rest, unless you spend 3 ki points to do so again.

Gift of Silence

Your mastery of life energy opens the door to ultimate mercy. As a Magic action, you can touch the corpse of a creature that has died within the last 24 hours and spend 5 Ki Points. The creature then returns to life with a number of Hit Points equal to 4d10 plus your Wisdom modifier. If the creature died with any of the following conditions, the creature revives with the conditions removed: Blinded, Deafened, Paralyzed, Poisoned, and Stunned.

Once you use this feature, you can't use it again until you finish a Long Rest. Additionally, all friendly creatures within 20 feet of you (including yourself) gain additional healing from all sources (Spells, potions, uses of lay on hands, and uses of your special healing pool) equal to 2 times your wisdom modifier. (Minimum 2)

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