Way of the Mentor (5e Subclass)
Way of the Mentor[edit]
Monk Subclass
As infinitely wise as any monk may be, in the end, the search of wisdom is fruitless if it is not shared. Those who follow the Way of the Mentor take this to it’s logical extreme, and are some of the worlds greatest teachers. Not only do they share knowledge, they also learn to impart small portions of their ki unto others, allowing them to succeed where others would fail, without their assistance. While they have never been the greatest fighters, those they assist come very close.
- Ki Channel
In following the way of the mentor you strive to guide the actions of others by infusing them with ki. Starting at 3rd level, you use a bonus action on your turn to touch one creature other than yourself within reach and spend 1 ki point to channel ki into them. That creature gains one Ki Channel die, equal to your martial arts die. Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Ki Channel die, but must decide before the GM says whether the roll succeeds or fails. Once the Ki Channel die is rolled, it is lost. A creature can have only one Ki Channel die at a time.
- Practical Wisdom
Also at 3rd level, you learn the guidance cantrip. Wisdom is your spellcasting ability for this spell.
- Ranged Channel
At 6th level, you learn how to channel Ki at range. When using Ki Channel, you can spend an extra ki point to use it at a range of 30 feet, instead.
- Ki Impair
Also at 6th level, you learn how to use Ki Channel to impair others. When a creature that you can see within 60 feet of you makes an attack roll, an ability check, or a damage roll, you can use your reaction, and spend 2 ki points. Roll a Ki Channel die, and reduce their roll by the value you rolled.
- Fruits of Knowledge
What goes around, comes around. At 11th level, whenever a Ki Channel die you gave is rolled above the average for that die(3 for d6, 4 for d8, so on), you regain 2 ki points.
Also the 11th level, you don’t need to spend an extra ki point on Ranged Channel.
- Learning From your Own Lessons
At the 17th level, you learn how to channel your ki into yourself. When you make an attack roll, an ability check, or a damage roll, you can spend 2 ki points to use Ki Channel on yourself, using no action.
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