Way of the Limitless (5e Subclass)
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Way of the Limitless[edit]
Monk Subclass
Monks have always worked hard to push their body to their limit, making them deadly weapons, but the legendary monk: Yung of the Three Lights sought a way to better Himself even further and after many years of training, he developed the Forbidden art that is the way of the limitless.
One of the many forbidden arts, the way of the limitless is based around removing the limits of one's body by enormous self-control and the usage of ki. Practitioners of this Forbidden art are able to push themselves past their limits temporarily healing themselves and boosting their damage but they need to be careful as there is a price to pay for the tremendous power the way of the Limitless gives.
- Opening the Doors
When you chose the way of the limitless at 3rd level, you gain the ability to open the doors, increasing your aptitudes but at a risk. Opening doors takes a bonus action, costs 1 ki point per door and lasts for 10 minutes, after which you get an exhaustion level. Each time you open a door the 10 minutes resets and the bonus it gives adds to previous door's bonuses. Each door open adds up to the exhaustion level and more then one door can be opened at a time. (1 door = 1 exhaustion level)
1st Gate - Speed: Veins become apparent on your body, you gain 20 ft of extra movemen and when you attack, you can move without receiving opportunity attacks.
2nd Gate - Power: Your Your muscles swell, you can use your dexterity instead strengthin your Hability checks, and your artial dice increase in 1.
3rd Gate - Pain: Your skin becomes significantly red and you feel a transparent Ki aura begin to form around you. You gain an extra attack and you get +1 to AC.
4th Gate - live: Your eyes become white. you regain 5d8 HP, 15 ft of extra movement, and +5 to damage. Also, you can cure all negative effects (you throw a d6 at the beginning of your turn and if gets 4, or 6, you get cure).
5th Gate - Limit: Your hair begins floating and you feel the Ki aura has completely formed, you get +2 to AC, you Resist 5 points of damage per attack, you have advantage in all physical and wisdom rolls.
6th Gate - Unlimit: Your hair turns white if it wasn't already. The Ki aura intensifies, turns purple and you feel pain all over your body. Your Strength and Dexterity Scores are temporarily changed to 24. You get all of your Hp Back, +20 ft of movement, +10 damage, +5 to attack rolls, +5 to AC, another extra attack, enemies have disadvantage on attack rolls against you do to the concentration of ki around you. Also, instead of moving, you use Misty Step, without spending ki points (its range is equal to your movement speed). You still being able to use Misty Step as your bonus action without spending ki Points
- Limit Push
At 6th level you gain the ability to push your limit. By spending one Ki point, you gain an extra action that turn, but for the next minute you will have a -1 penalty to all rolls. You can push your limit a number of times equal to your Dexterity modifier (minimum of one) before taking a long rest.
- Expanded Gates
At 6th level, you can push your Chi flow even further. You can now open gates 1, 2 and 3 spending 2 ki point for each, but you don’t get exhausted. Also, once you opened a gate, you can spend an extra ki point to open another gate related to it. Each gate after level 3 still costing 1 Ki point to active but gives you 2 levels of exhaustion at the end.
- Renewing Meditation
When you reach the 11th level, you heal 3 exhaustion levels per long rest, thus your long rest now consists in 4 hours meditation and 4 hours doing light activity.
Ki Restoration reduces to half an hour.
- Absolute Gate Control
After long time training and developing your Ki and Body, you can open gates without getting exhausted, but it requires more Ki. In 17th level, you can expend 2 Ki points per gate and not get exhaustion levels by the end. If you use the 6th gate, after it ends, your maximum HP is halved (rounded down) until you take a short or long rest.
Chi Abilities[edit]
The Chi Abilities of a previous gate can be used in higher gates.
1st Gate
- kI Coma: your chi protects your body from dying of exhaustion. You can spend 2 kI points to not die from 6th level exhaustion. When you use this ability you immediatly close all gates and faint (0HP). For every purpose you still with 6 levels of exhaustion. You're in coma until you loose one level of exhaustion.
- Extended Fury of Blows: when you hit both attacks of Flury of Blows you can make a third attack.
- Hurricane Kick: you can spend 1 ki point to hit all enemiges in 5ft radius with your mele attacks for one turn.
- ki Punch: you imbue your punch with ki. You deal an extra 1d6 physical damage to an unarmed strike spending 1 ki. You can spend up to 2 extra Chi poins to add 1d6 for each point during your turn.
- ki Jump(Gateless): you focus your ki on your legs to jump even higher. You can spend 1 ki point to use ‘‘Jump’’ on your self as a bonus action.
2nd Gate
- Lotus Button Sequence: you can spend 1 ki point to hit an enemy with three kicks as an action. If the enemy is Large or smaller, the creatures lifts 5 feet in the air per hit.
- Take Down Punch(Bonus): you can spend 1 ki point to take down an enemy that’s on the air with a punch. He must make a Dexterity (Acrobatics) test (CD = 8 + Dexterity Modifier + Proficiency Bonus). On a failed save, the creature is knocked prone and takes 1d6 bludgeoning plus unarmed attack damage and fall damage. On a successful save, the creature takes only the unarmed attack. You can spend up to 2 extra Chi points to add 1d6 for each.
- ki Wave Punch: you imbue your punch with ki and release it as you strike. You can spend 1 point to use Thunderous Smiteas a bonus action.
- ki Mark: you use your ki to mark a target. You can spend 1 ki point to use Hunter's Mark on someone that you've touched or hitted before.
3rd Gate
- Always Ready: you can spend 1 ki point to counter-attack an enemy as a reaction to an enemy's attack, taking the enemy damage.
- ki Stealing: when you hit both attacks of Flury of Blows you regain 1 ki point. This ability can restore up to 4 ki points per long rest.
- ki Step: you can spend 2 ki point to use Misty Step as a bonus action (Becomes Gateless at 17th level).
4th Gate
- Lotus Sequence: you can spend 2 Chi point to hit an enemy with a heavy kick (+3 damage) and two punches as an action. If the enemy is Large or smaller, the creatures lifts up 10 feet in the air per hit.
- Overlimit Fury of Blows: when you hit both of your Fury of Blows you can make an additional two attacks, but enemies gain advantage on attack rolls against you until next turn
- ki Shield: your ki protects you. You can spend 1 ki point to cast Shield as a reaction.
- ki Aura: you channel your ki through your aura. You can spend 2 ki poins to use Crusader's Mantleas an action.
5th Gate
- Quick Dodge: you can spend 1 ki point to aplly Dodge to one nearby creature as a bonus action.
- ki Reinfocerd Skin: you imbue your skin with a lot of ki making it far more resistent. You can spend 3 ki poins to use Stoneskin.
- ki Quake: you use your chi to shake the ground. You can spend 2 ki points to use "Earth Tremor" (as an action), as a Third Slot Magic and the creatures have disadvantage in the dexterity saving throw.
6th Gate
- Dying purple Dragon: As an Action, your body swells with Ki, You can spend 6 Ki, and cause an immense purple aura of your vital energy that swirls around you, with the appearance of a roaring dragon surrounding you. This Dragon flies forward in a 30-foot wide line up to 100 feet away. Each creature in that line must make a Dexterity Saving Throw (DC = 10 + monk level + Dexterity), on a failed save, a creature is pushed to within 10 feet of the target point, on a successful save, the creature isn't pushed. After this forcible movement, the dragon explodes into an enormous shockwave. Each creature in a 30-foot radius must make a Dexterity Saving Throw again, on a failed save, a creature takes 20d8 thunder damage and 20d8 fire damage, and 20d8 force damage and is pushed 30 feet away from the center from the blast and is knocked prone. On a successful save, they take half damage and aren't pushed or prone. In addition, unsecured objects that are completely within the area of effect are automatically scattered away by the blast and it emits a thunderous dragon roar audible out to one mile. Once you use the "Dying purple Dragon" technique, the Gate effect immediately ends and your body gets Burned.
- ki Bomb: overcharging your punch with ki you cause great damage in a short area. You can spend 3 ki points to use Destructive Wave. This Ability can only be used three times per long rest.
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