Way of the Lightning Savant (5e Subclass)
From D&D Wiki
Way of the Lightning Savant[edit]
“ | "I am Lightning, the rain transformed..." | ” |
—Raiden, Human Lightning Savant |
The Lightning Savant, is a spellcaster that has used electrical spells and abilities to the extent that his body starts to become more like lightning itself. Most of the people whom become Lightning Savant's never intended for their use of electricity to go this far. Mainly they acquire this class as they become more and more like the electricity running through their veins.
Although most are loners, when they work with other people a Lightning Savant normally stands on the front-line dodging in and out of the actual fray utilizing his attacks to take out distracted foes as quickly as possible.
Quite a few Lightning Savant's were born with the innate power of controlling the lighting, although some monks can achieve this power trough sheer discipline and restless training, learning how to control the elements with their ki. Only a few Lightning Savants are self taught, and those could really care less about others of their kind unless they mean them harm. They tend to be a little more understanding of each other though, since they all have a love for the elements of tempest.
- Lightning Strike
At 3rd level, your electrical charge allows your to wrap your arms and fists in electricity, allowing you to hurl charges of electricity and adding electrical damage to your weapons and unarmed attacks. You gain the following benefits:
- Lighting Ray. In place of an unarmed strike on your turn, you can hurl a lighting bolt against a creature within 30 feet. Make a ranged spell attack using your Wisdom modifier. This lighting bolt cause lighting damage equal to 1d6 + your Wisdom modifier on a hit. If you use Flurry of Blows, you can replace one of your attacks by a use of this lighting bolt.
- Charged Strike. Once per turn, you can empower one melee attack or your lighting ray with electricity. You must declare the use of this ability before making the attack. On a hit, you cause additional 1d6 lighting damage, and the target can’t take reactions until the start of its next turn. You have advantage on the attack roll with a charged strike if the target is wearing armor made of metal.
- Electrical Resistance
Starting at 3rd level, with your own electricity running through your veins, you become resistant to lighting damage.
- Static Charge
At 6th level, with all the electricity running through your body, you begin to move at a quicker pace. When you use the Step of the Wind, you can teleport to an unoccupied space within 30 feet, at a cost of 15 feet of your movement speed.
- Rainstorm
At 6th level, you gain the ability to subtly control the weather around you. While outdoors, you can use your bonus action to cause to rain over an area of 1 mile centered on you. Maintaining this rain requires concentration, much like a spell.
While raining, the save DC of any of your lighting features, and your Attacks and damage rolls with unarmed strikes charged by Lighting Strikes increase by an amount equal to half your proficiency bonus (rounded up).
- Lightning Bolt
Starting at 11th level, at the peak of your power, you can channel your lighting strike into bolts of lightning. As an action, a stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes 2d6 lightning damage on a failed save, or half as much damage on a successful one. You can spend up to 3 ki points to increase the damage in 2d6 per point spent, up to 8d6.
In addition, you apply your Lighting Strikes to all your melee attacks and lighting rays made on your turn, instead of only once per turn.
- Lightning Leap
At 17th level, with a sudden flash, you can move at the speed of light, leaving a smoking trail behind you. Once per turn, when you use your Lighting Bolt feature or hurl a lighting ray from your Lighting Strike feature, you can teleport to an unoccupied place within 5 feet of any point in the line.
Back to Main Page → 5e Homebrew → Character Options → Subclasses