Way of the Iron Mountain (5e Subclass)
The Monastic Tradition of the Iron Mountain is a discipline that tests a monk's physical strength, reflexes, and fortitude. They train their bodies to withstand nigh intolerable punishment.
- Iron Mountain Technique
Starting at 3rd level, when activating Step of the Wind or Patient Defense, you may choose to gain one of the following benefits for its duration:
- Resistance to bludgeoning, piercing, and slashing damage.
- advantage on checks and saving throws to resist being grappled, restrained, forcibly moved or knocked prone.
- Add your Strength to your AC until the end of your next turn.
- Fists of Steel
Starting at 6th level, your unarmed strikes become even deadlier. They deal 1d8 damage. This increases to 1d10 at 11th level, and 1d12 at 17th. You can also choose to deal bludgeoning, piercing, or slashing damage with your unarmed strikes.
- Iron Defense
Starting at 11th level, whenever you take damage from an attack, you may use your reaction to reduce the damage by 1d10 + your Constitution modifier + your monk level. You can also spend up to 3 ki points as part of this reaction, to increase the damage reduction in 1d10 per ki point spent.
If you reduce the damage of the attack to 0, as part of the same reaction you may make an unarmed strike against the attacker if you are within reach.
- Mountain's Conditioning
At 17th level, your body is at peak performance. Your Strength, Dexterity, and Constitution scores increase by 2, your maximum is now 22 for those abilities. If your ability score is already at 22 you may put that ability score boost on any other ability score you choose.
Back to Main Page → 5e Homebrew → Character Options → Subclasses