Way of the Incarnation of Space (5e Subclass)

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Way of the Incarnation of Space[edit]

The path of space incarnation is only for the select few who possess a fragment of the will of space itself. Those who have succeeded in being born or attained this way can use a mystical power from within them.


Soul Space

Unlike other classes, if you choose this tradition early at 3rd level, you can use your own psionic energy.


At 1st level, you immediately accumulate Ki Points in addition to the subsequent ones you normally get from the monk. Increase your Ki points by as many points as your proficiency. At 1st level, you can use your ki points to teleport within 20 feet of sight.

At the 3rd level Your unarmed strikes deal your choice of psychic, piercing, slashing, or bludgeoning damage each time you strike.

In addition, you can use an action to increase the range of your unarmed strikes by 30 feet for 1d4 turns + your monk level.


Spacial Rend

At 3rd level, when you channel ki into your attacks, you can imprint additional energy into them. Understand the nature of your power a little more, you generate a small amount of anti-matter from the user which is then energized to attack the enemy.

During your strikes, you can impose one of the following effects on the target:

Life Drain : You gain temporary hit points equal to half the damage your attack deals.

Invoke Terror : The target must succeed on a Wisdom saving throw or become frightened of you until the end of your next turn.

Invoke Wrath : The target suffers disadvantage on all attack rolls against targets other than you until the end of your next turn.

Astral Slide : You teleport the target up to 10 feet to a destination you can see.

Synaptic Overload : The target gains vulnerability to psychic damage until the end of your next turn.

Space Cut: You create a fissure in space that can hit an enemy within 18 meters, you ignore any type of cover. You gain additional proficiency on the attack roll and add 1 die of damage to your attack, but it deals force damage.


Solar Aura

At 6th level, you gain the ability to sense other creatures' auras and cast Fire Sphere of or Fireball.

You gain the ability to spend 3 Ki points to create fireballs, or pay 1 and cast Fire Sphere.

Your choice whether to use an action or a bonus action.

As an action, select a creature that you can see. That creature makes a Wisdom saving throw, though it has no knowledge that you forced it to attempt this saving throw. On a failed save, you learn if the creature shares any aspects of its alignment with you, its current hit points, and its current attitude and intentions toward you or one other creature, object, or location of your choice. In addition, for the next 24 hours or until you use this ability again, you can use an action to determine the creature’s distance and direction from you.

If a creature succeeds on its saving throw against this ability, you cannot use this ability against that creature again until you complete a long rest.


Chains of Will

At 11th level, you can increase your damage, through the power of anti-matter. Once per proficiency during your turn, you can choose to add or increase one damage dice to an unarmed strike or a ki-infused strike. In addition, you get the ability to use your reaction to do one of the following:


Energy Shield: A purplish-tinged shield appears around you, adding your compentence to your AC, until the start of your next turn.


Cosmic Dust: Spend 1 Ki point and around you, within 10 feet a cosmic dust arouses that deals 1d6 psionic damage + strength, when the reaction is activated, when entering or leaving the cloud. In addition, for each turn you remain in the cloud you gain as long as you are inside it, weakness to psionic damage, if you have resistance or immunity, they will be reduced each turn. The field effect lasts for 1d4+ half the player's strength, plus when you leave the cloud the effect lasts until the start of the victim's next turn.


Reduction: Spend Ki points against your enemy's damage to reduce it, for each Ki point, use the monk's damage table to reduce the damage and add your Wisdom to it.


Lord of Space

At 17th level, you can transform your physical body into psychic energy itself. As a bonus action, you assume a psychic form, which grants the following benefits:

You have resistance to all damage. You have a flying speed of 30 feet. You can move through other creatures and objects as if they were difficult terrain. You take 5 force damage if you end your turn inside an object. You no longer need to breathe. Quadruple the distance to teleport and teleport. This benefit lasts for 1 minute. You cannot use it again until you complete a long rest.

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