Way of the Hourglass (5e Subclass)
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Way of the Hourglass[edit]
Monk Subclass
Monks who follow the Way of Hourglass harness time itself within their lives and martial arts combat. They learn techniques to slow and trip their opponents in time, affect the perception of time for themselves and others, and gain the ability to manipulate ki to change the physical body.
- Movement Control
Starting at 3rd level, you can control the time in which a creature moves through space. You can spend 1 ki point as a bonus action to double or reduce to half the movement speed of a creature you can see within 60 feet. This movement increase or reduction lasts until the start of your next turn.
In addition, whenever you use your flurry of blows feature, you can forgo one of your attacks to activate movement control without using a bonus action.
- Fast Forward
At 3rd level, when a creature take damage from an attack, you can choose to revert the time, causing the wound to close. You can spend 1 ki point as an action to allow a creature within 30 feet to spend hit dice and recover hit points as if it had completed a short rest.
- Time Bender
Starting at 6th level, whenever you use your Movement Control feature, you you can also increase or reduce the entire speed of a creature, as if it was target of either a haste or slow spell, but lasting until the end of your next turn. The haste doesn't trigger the negative effects.
In addition, when you use the Fast Forward feature, you can cause the creature to gain all the benefits of a short rest. You can't use this feature on yourself, and the same creature can't benefit this more than one time between long rests.
- Rewind
Starting at 11th level, whenever a creature within 60 feet makes an attack roll, you can use your reaction to allow that creature to re-roll the check.
In addition, when you use your flurry of blows feature, you can replace one of your attacks for a use of Movement Control or Rewind without spending additional ki.
- Time Master
At 17th level, you can stop the flow of time for a brief period. During a round, you can choose to take one additional turn. This turn can take place on the start of any creature's turn.
Once you use this ability, you can't do it again until you finish a long rest.
Optional Class Features[edit]
You can choose to replace one of the monk core features for the following one:
- Chrono Lord
Replaces Empty Body
Beginning at 18th level, you can use your action and spend 3 ki points to cast haste or slow spell.
Additionally, you can spend 13 ki points to cast the time stop spell, without needing material components. Once you do so, you can't do it again until you finish a long rest.
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