Way of the Healer (5e Subclass)
Way of the Healer[edit]
Ki is the essential energy that gives life and energy to all living creatures in the material plane. This mythical energy is cultivated by many sages, since its comprehension can allow its user to perform miraculous feats of skill, can protect its body from diseases, hinder the process of aging, and even mend wounds. It is not surprising, then, that many healing techniques and traditions have been created trough the use and understanding of ki. But, from those, few are as mysterious and powerful as the tradition of the Healer monks.
Members of a ancient and secretive tribe, Healers Monks are trained by Monks clans, to support the assassination and combat missions by keeping the members of the clan healthy, tending to their wounds and even bringing members of the clan back to life. They became a valuable and indispensable part of any Monk clan, to the point that most clans developed some form of medical tradition based on the use of ki, on a way or another.
Although healing is the core aspect of these Monk training, one would be foolish to assume that they are helpless in terms of combat techniques. Their extensive knowledge over anatomy taught them how to aim for the weak spots in their targets body, how to hit channels of ki to suppress its flow and hinder the targets movements, and even how to instantly kill their opponents with a single stroke.
- Bonus Proficiencies
Starting when you choose this tradition at 3rd level, you gain proficiency in the Medicine skill and with the herbalist supplies.
- Mystic Palm
At 3rd level, you can use your ki to restore one's health and mend its wounds. You can any number of ki points using your action to restore a number of hit points to a creature equal to your Wisdom modifier x the number of ki points spent.
You can also remove a disease, poison or the blinded, deafened or poisoned condition by spending 2 ki points per condition, poison or disease removed.
Any creature whose hit points have been restored by you gain temporary hit points equal to your Wisdom modifier + your Monk level.
- Preemptive Healing
At 3rd level, you gain the ability to promptly heal a wound as soon as the damage is taken. As a reaction when you take damage, you can gather ki on the wounded area, reducing the damage taken by an amount equal to your martial arts die plus a 1 roll of your martial arts die per ki point spent.
- Ki Control
Also at 6th level, you gain the ability to control your vital force to a greater extent, enhancing the efficiency of your ki expenditure. Whenever you spend ki points, roll a d10. On a roll of 1-2, you don't lose that ki point. If you spend more than 1 ki point, you roll a d10 per ki point spent.
This increases to 1-3 at 17th level.
- Enhanced Strength
At 11th level, you can use your healing abilities to send a surge of ki trough your muscles and concentrating them on your fists, enhancing your Strength. As a bonus action, you can activate your Enhanced Strength, gaining the following benefits:
- Your Strength score becomes equal to your Wisdom score, if it is lower.
- You add your Strength modifier to the damage of your unarmed strikes.
- Your unarmed attacks cause double damage against objects and structures.
- You have advantage on saving throws against spells.
This last for 1 minute, or until you use this ability again. Once you use this ability, you can't do it again until you finish a long rest, unless you spend 5 ki points to do so again.
In addition, you can cast enhance ability on yourself, as a bonus action, by spending 2 ki points. You can only enhance your Strength or Constitution with this spell.
- Creation Rebirth
At 17th level, you concentrate your ki on your target body, causing it to stimulate the cellular regeneration on its body. As an action, you can spend any amount of ki points and touch a creature (including yourself).
For the next 8 hours, whenever the target of this feature is reduced to 0 hit points, it can spend a hit die, and regain hit points equal to its hit die + your Wisdom modifier + its Constitution modifier. The target can do this a number of times equal to the amount of ki you have spent on this feature.
In addition, you can use this feature on yourself without spending any ki.
Back to Main Page → 5e Homebrew → Character Options → Subclasses