Way of the Giant's Flame (5e Subclass)

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Way of the Giant's Flame[edit]

Monk Subclass

Kosho a Female Fire Genasi by Ninosetiawan Ninosetiawan's DeviantArt

You follow a monastic tradition that teaches you to harness the fire of Surtur. When you focus your ki, you can align yourself with the essence of the Lord of the Fire Giants and bend his fire to your will, using it as an extension of your body. Many monks of this tradition tattoo their bodies with representations of Surtur's Flaming Greatsword, hellhounds or some form of forge iconography.

Fire Arts[edit]

Starting when you choose this tradition at 3rd level, you gain resistance to Fire damage and you can use your ki to duplicate the effects of certain spells. As an action, you can spend 2 ki points to cast flame blade and heat metal, without providing material components. Additionally, you gain the fire bolt and produce flame cantrips if you don’t already know it.

When you take the Attack action, you can forgo one attack to cast any spell that requires an Action from your fire arts list.

Flaming Strikes[edit]

Also at 3rd level, you can spend a Ki point to partially set yourself ablaze. For the next minute, your Unarmed strikes, as well as attacks with Monk Weapons deal additional Fire damage equal to a roll of your Martial Arts die.

O, Cleansing Flame![edit]

Once you reach 6th level in this class, at the start of your turn (no action require) you can spend 3 ki points to set your body ablaze, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. The flames don't harm you and for the next 10 minutes you gain the following bonuses:

  • You gain Resistance to Cold damage and Immunity to Fire damage.
  • Any creature that moves within 5 feet of you for the first time on a turn or ends its turn there takes fire damage equal to a roll of your martial arts die.
  • Any fire damage caused by you ignores resistance to fire damage, and treats immunity to fire damage as only resistance to fire damage.

Firestorm of the Giants[edit]

At 11th level, you can use an Action to conjure up roaring firestorm appears 20-foot diameter and 60 feet tall cylinder centered on you. Each creature in the area when the storm appears must make a Dexterity saving throw against your Ki Save DC, taking fire damage equal to four rolls of your martial arts die on a failed save, or half as much on a success.

The firestorm lasts for 1 minute, or until you lose concentration (as if concentrating on a spell). The firestorm moves with you. On each subsequent turns, any creatures that start their turn inside the storm take fire damage equal to four rolls of your Martial Arts die.

After using this feature once, you can't do it again until you finish a long rest, unless you spend 5 ki points to do so again.

Surtur's Hellhound[edit]

By 17th level, you can conjure a large infernal mastiff to your aid, using an Action. This functions like the summon fiend spell, but it can only be used to conjure a large infernal dog. The infernal dog has the statistics of the Devil, but with the following differences:

  • The Hellhound is unable to fly.
  • You can spend ki to allow the hellhound to use a Breath Weapon with its action, forcing all creatures within a 60-foot cone to make a Dexterity saving throw, or suffer 2d6 fire damage per ki point spent.

Once you use this feature, you can't use it again until you finish a long rest.

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