Way of the Focused Fist (5e Subclass)
Way of the Focused Fist[edit]
A tradition chosen by monks who may seek to deeper level of awareness of the world around them, or might be searching for a means to harness and control a deeper power withing them. Either way, with eyes aglow with seemingly supernatural energy, monks who follow the Way of the Focused Fist are both praised and feared for their status as warriors.
- Inner Trance
Starting when you choose this tradition at 3rd level, you have mastered enough control over your mind and body to perceive the world as though it were moving at a snails pace. By spending 1 ki point, you can enter a trance as a bonus action, gaining the following benefits:
- When you take damage, you can roll your martial arts die and reduce the damage taken by the number rolled, without using any action. Once you do so, you can't do it again until the start of your next turn.
- Your movement doesn't provoke opportunity attacks.
Your trance lasts for 1 minute, and it ends early if you are knocked unconscious, paralyzed or stunned. You can also end your trance on your turn as a bonus action. If you have used Flurry of Blows, you can spend 1 ki point to use this feature, in place of one of the attacks.
- Focused Fist Technique
Starting at 3rd level, your strikes never miss your targets. Once per turn when you miss an unarmed strike, you can spend 1 ki point to reroll that attack, with Advantage.
- Ceaseless Trance
Starting at 6th level, while your trance is active, you have Advantage on Wisdom checks and Dexterity saving throws, and you cause additional 1d4 damage with your unarmed strikes.
In addition, while the trance is active, you are immune to the paralyzed and stunned conditions, and you can't be knocked unconscious. If you are reduced to 0 hit points while the trance is active, you don't lose consciousness. You still suffer the effects of taking damage while at 0 hit points, and still die after failing three death saving throws.
- Undying Spirit
Starting at 11th level, your control grants you the ability to continue forward through pain and injury with a calm mind and heart. While your trance is active, you can use your bonus action to give yourself a number of temporary hit points equal to 5 + your Wisdom modifier. You can also forgo one attack made as part of a Flurry of Blows to use this feature, in place of a bonus action.
In addition, whenever you miss an attack made as part of a Flurry of Blows, you can use your Focused Fist without spending ki. You still can't use focused fist more than once per turn.
- Instinctive Flow
Starting at 17th level, your ability to respond to the trance has reached a point where you can enter it almost as easily as you breath, as well as be able to perceive the world as though by a sixth sense. While entranced, your inability to see the target of your attack doesn't impose disadvantage on your attack rolls against it.
You are also aware of the location of any invisible creature within 30 feet of you, provided that the creature isn't hidden from you and you aren't blinded or deafened.
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