Way of the Fist (5e Subclass)

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Way of the Fist[edit]

Monk Subclass

Monks who follow the Way of the Fist value their combative ability over their spirit. They focus all attention on becoming a hurricane of punches and kicks.

Powered Punches

When you choose this tradition at 3rd level, you gain the ability to enhance your punches. You learn the following abilities:

  • Enhanced Punch. As a bonus action, you can spend 1 ki point to improve the power of your punches. For the next minute, add your Wisdom modifier damage to your damage rolls.
  • Shockwave. When you hit a creature with an unarmed strike, you can spend 1 ki point to send a shockwave trough its body. The target must make a Constitution saving throw. On a failed save, any attack made against that creature until the end of your next turn have advantage.
  • Crippling Blow. When you hit a creature with an unarmed strike, you can spend 1 ki point to cause its movement speed to be reduced by half and until the end of your next turn, and must succeed on a Constitution saving throw against your ki save DC or be knocked prone.
Precision and Power

At 6th level, you have learned how to sneak powerful blows through an opponent's guard. When making an unarmed strike, you can spend 1 Ki point to add twice your Dexterity modifier to the attack roll. This can be used before or after the roll, but before the attack is declared a hit or a miss.

Counter

At 11th level, when you're hit by a melee attack, you can use your reaction to deflect the attack, reducing the damage by 1d10 + Dexterity modifier + your Proficiency Bonus. If you manage to reduce the damage to 0, you can use your reaction to make an Unarmed Strike against the creature if they are within reach of your attack.

Follow Through

At 17th level , you have become a master of opportunity. When you miss an unarmed strike, you can spend 1 Ki point to attack the same target again. This can not affect attacks granted by this feature.

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