Way of the Elements (5e Subclass)

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Way of the Elements[edit]

Monk Subclass

jesika-barinque-monkgirl01ms.jpg
Elemental Monk by Jesika Art

You follow a monastic tradition that teaches you to harness the elements. When you focus your ki, you can align yourself with the forces of creation and bend the four elements to your will, using them as an extension of your body. Many monks of this tradition tattoo their bodies with representations of their ki powers, commonly imagined as coiling dragons, but also as phoenixes, fish, plants, mountains, and cresting waves.

Elemental Spellcasting
Monk
Level
Cantrips
Known
Spells
Known
—Spell Slots per Spell Level—
1st 2nd 3rd 4th
3rd 2 3 2
4th 2 4 3
5th 2 4 3
6th 2 4 3
7th 2 5 4 2
8th 2 6 4 2
9th 2 6 4 2
10th 3 7 4 3
11th 3 8 4 3
12th 3 8 4 3
13th 3 9 4 3 2
14th 3 10 4 3 2
15th 3 10 4 3 2
16th 3 11 4 3 3
17th 3 11 4 3 3
18th 3 11 4 3 3
19th 3 12 4 3 3 1
20th 3 13 4 3 3 1
Spellcasting
When you reach 3rd level, you learn how to use spells in battle.
Cantrips
You learn two cantrips of your choice from the elemental spell list. You learn an additional elemental cantrip of your choice at 10th level.
Spell Slots
The Elemental Spellcasting table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. you regain all expended spell slots when you finish a long rest.
In addition, at 3rd, 8th, 14th, and 20th level, you can choose a spell from any spell list that is from the Evocation school and that causes damage. You can learn that spell, and it causes cold damage when cast by you.
Spells Known of 1st Level and Higher
You know three 1st-level elemental spells of your choice. The Spells Known column of the Elemental spellcasting table shows when you learn more elemental spells of 1st level or higher.
Whenever you gain a level in this class, you can replace one of the elemental spells he know with another spell of your choice from the elemental spell list. The new spell must be of a level for which you have spell slots.
Spellcasting Ability
Wisdom is your spellcasting ability for the elemental spells, since you gain this power through your attunement with the elements. You use your Wisdom whenever a spell refers to his spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a elemental spell you cast and when making an attack roll with one.
Spell save DC = 8 + your proficiency bonus + your Wisdom modifier
Spell attack modifier = your proficiency bonus + your Wisdom modifier
Ki Arcana

Also at 3rd level, you can use your ki points to gain additional spell slots, or sacrifice spell slots to gain additional ki points.

Creating Spell Slots. You can transform unexpended ki points into one spell slot as a bonus action on your turn. The Creating Spell Slots table shows the cost of creating a spell slot of a given level. You can create spell slots no higher in level than 5th.

Any spell slot you create with this feature vanishes when you finish a long rest.

Creating Spell Slots
Spell Slot Level Ki Point Cost
1st 2
2nd 3
3rd 5
4th 6
5th 7

Converting a Spell Slot to Ki Points. As a bonus action on your turn, you can expend one spell slot and gain a number of ki points equal to the slot’s level.

Elemental Strikes

Starting at 6th level, when you hit a creature with an unarmed strike or an attack with a monk weapon, you can expend one spell slot to deal elemental damage to the target, in addition to the weapon's damage. Choose between one of the following damage types: acid, cold, fire, lightning or poison. The target takes extra damage equal to 2d6 for a 1st-level spell slot, plus 1d6 for each spell level higher than 1st, to a maximum of 5d6.

Also, when you learn this feature, choose one of these damage types to have affinity to. You cause additional 1d6 damage when you choose your affinity damage type.

Harmonious Elementalist

Starting at 11th level, when you cast a spell that deals acid, cold, fire, lightning or thunder damage, add your Charisma modifier to one damage roll of that spell.

Elemental Master

When you reach the 17th level, you become a true master of the elements. You gain the following benefits:

  • When you take acid, cold, fire, lightning or thunder damage, you can use your reaction to halve the damage taken.
  • You learn a 5th and a 6th level spell from the elemental spell list. You can cast each spell once, without spending spell slots, being unable to do it again until you finish a long rest.

Elementalist Spell List[edit]

(ee) Elemental Evil (*) Homebrew (scag) Sword Coast Adventurer's Guide

Cantrips
  • Create Bonfire (ee)
  • Control Flames (ee)
  • Firebolt
  • Frostbite (ee)
  • Gust (ee)
  • Magic Stone (ee)
  • Mold Earth (ee)
  • Shape Water (ee)
  • Static Shock* [1]
  • Ray of Frost
  • Shocking Grasp
  • Thunderclap (ee)
  • Produce Flame
  • Lightning Lure (scag)
1st Level
  • Burning Hands
  • Featherfall
  • Fog Cloud
  • Thunderwave
  • Shockwave* [2]
  • Witchbolt
  • Create or Destroy Water
  • Jump
  • Absorb Elements (ee)
  • Ice Knife (ee)
  • Earth Tremor (ee)
  • Water Whip [3]
2nd Level
  • Maximilian's Earthen Grasp (ee)
  • Flaming Sphere
  • Gust of Wind
  • Hold Person
  • Levitate
  • Misty Step
  • Shatter
  • Aganazzer's Scorcher (ee)
  • Earthbind (ee)
  • Dust Devil (ee)
  • Aqua Jet * [4]
  • Frigid Rebuttal * [5]
3rd Level
  • Fireball
  • Fly
  • Gaseous Form
  • Lightning Bolt
  • Sleetstorm
  • Waterbreathing
  • Erupting Earth (ee)
  • Melf's Minute Meteors (ee)
  • Tidal Wave (ee)
  • Wall of Sand (ee)
  • Wall of Water (ee)
4th Level
  • Elemental Bane (ee)
  • Storm Sphere (ee)
  • Watery Sphere (ee)
  • Conjure Minor Elementals
  • Fire Shield
  • Ice Storm
  • Stoneskin
  • Control Water
  • Wall of Fire
  • Sonic Step * [6]
6th Level
  • Investiture of Flame (ee)
  • Investiture of Stone (ee)
  • Investiture of Ice (ee)
  • Investiture of Wind (ee)
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