Way of the Destroyers Dance (5e Subclass)
Way of the Destroyers Dance[edit]
Monk Subclass
Some Monks Train for years to Reach a level of Skill That those who dance the Destroyers dance have These monks focus more on the Swaying movements of the cosmos becoming unmatched being able to dance an ancient art of combat known as the Tandava The Dance that Brings about both creation and destruction however be aware Using it will Destroy the user just as fast as it destroys everything around it.
Dancer's Stance[edit]
You can at 3rd level use Charisma + Dexterity to determine your Armor Class. You gain proficiency in the Performance skill.
Charismatic Ability[edit]
When making a Dexterity saving throw or an Acrobatics skill check, you can spend 2 Ki points to replace it with a Charisma (Performance) check, and you gain advantage.
Fervent Blood[edit]
At 6th level Your intense movements cause your blood to boil, adding additional Fire Damage equal to your Charisma bonus to your Flurry of Blows attacks.
You gain Fire Damage resistance.
Tandava[edit]
At 11th level With a bonus action and 5 Ki points, the user dances to the intense rhythm of Tandava, causing the following effects:
+10 feet of movement speed
AC bonus equal to the Charisma bonus
Receive the benefits of Evasion
Suffer Fire Damage equal to Charisma at the start of each turn. This damage cannot be reduced or healed during the duration of Tandava.
The effects of Tandava last until the user cancels it with a bonus action or falls to 0 hit points.
Tandava Karma[edit]
At 17th level You can spend a bonus action and 10 Ki points to dance in the most intense rhythm of Tandava, gaining all the effects of Tandava and additionally:
Creatures within 10 feet of the user take Fire Damage equal to twice the user's Charisma bonus at the start of each turn.
All attacks are replaced by a Flurry of Blows.
Ignores Fire Damage resistance or causes half damage to creatures immune to Fire Damage. Additionally, all Fire Damage reduces the creature's maximum hit points, which can only be restored after a long rest.
The Fire Damage suffered by the user at the start of each turn becomes twice the Charisma bonus.
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