Way of the Crimson Lotus (5e Subclass)

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Way Of The Crimson Lotus[edit]

Fighter Subclass

β€œ Find balance inside Chaos, Let your swords flow as if dancing, Take down an army before the blossoms hit the bloodied ground. ”
β€”An ancient crimson lotus master


The crimson lotus sect was an ancient taoist sect specializing in dual katana techniques. Swift and deadly, rumors say that their combos carve lotuses on the ground and make cherry blossoms bloom. The sect has died long ago and the masters take new disciplines in hopes of a new dawn for the sect. The world has yet to see the pinacle of their potential and, as the masters die one by one, may never get to do so.


Dual Blade Training

Starting at 3rd level, you can draw or stow two one-handed weapons when you would normally be able to draw or stow only one. When you are holding a weapon in each hand with the light and finesse properties, the damage die of the weapon increases: 1d4 becomes 1d6, 1d6 turns into 1d8 and a d8 to a d10

Flowing Lotus

At 3rd level, you have learned the ways of the combat. While two-weapon fighting, when you attack with your off-hand weapon as a bonus action you may add a number of attacks equal to your extra attack feature. You may use this effect a number of times equal to your texterity modifier(minimum once), and regain your uses on a long rest


Cross Guard

At 7th level, you can now evade and block attacks that would have struck you. As a reaction to being hit by an Attack, you can increase your AC until the beginning of your next turn. This bonus is equal to your proficiency bonus.

You can use this feature a number of times equal to your Dexterity modifier (minimum once) and regain your uses after completing a long rest.

Like the Wind

Also at 7th level, you gain proficiency in Dexterity saving throws. Additionally, your walking speed increases by an additional 10 feet, and whenever you make a Dexterity (Acrobatics) check, you add your proficiency bonus twice to the roll.


Unending Lotus

Starting at 10th level, your attacks get stronger with every blow. Hitting a creature with an attack on your turn grants you a combo point.If you miss an attack, you lose all your combo points.

When you hit a creature with a melee weapon attack, you cause additional damage equal to the amount of combo points you currently have. For example, if you have 2 combo points, you gain +2 on your damage rolls with melee weapons.


Perfect Lotus

At 15th level, when you have 1 combo point or more, you score critical hits on a roll of 19 or 20 on your attack rolls. If you have at least 5 combo points, you score critical hits on a roll of 18-20 on the d20 and so on.


Crimson Death Lotus

Starting at 18th level, you have reached the pinnacle of the lotus state. You enter this state as a bonus action for 1 minute. For the duration of this state, you regain all your flowing lotus uses, you gain +3 to attack rolls, also when using your action surge you can take an additional bonus action per turn. In addition, reducing a creature to 0 hit ppoins frants you a number of hit points as if using the second wind feature.

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