Way of the Brute (5e Subclass)
Way of the Brute[edit]
Monastic Tradition
Monks who follow the brute tradition focus on using their ki to enhance the power of their muscles. Although they may appear brutish brawlers, hence the name, there are more refinement and precision on their strikes than one can first be led to believe. They not only use mighty strength, but know how and where to apply such strength to cause the maximum amount of destruction possible. These monks method of training involve practicing strikes on hard objects, breaking them while hardening their bones, and in being hit multiple times to get used to pain. They meditate in harsh environments, learning to focus even when in great discomfort, getting used to obstacles and adversities they may find in their path.
- Brute Force
Starting at 3rd level, you’re able to strike with your weapons with especially brutal force. Whenever you hit with an unarmed strike or monk weapon and deal damage, the weapon’s damage increases by one roll of your unarmed strikes die.
- Ki Enhanced Body
Also at 3rd level, you can enhance the power of your muscles and resilience of your body trough ki and meditation. You can use your Wisdom modifier, instead of Strength, for your Strength checks and saving throws.
In addition, you can add your Constitution, instead of Dexterity, to your Unarmored Defense AC, attacks and damage rolls with unarmed strikes and monk weapons, and to the Deflect Projectiles feature.
- Brutish Durability
Beginning at 6th level, your toughness allows you to shrug off assaults that would devastate others.
Whenever you make a saving throw, roll 1d6 and add the die to your saving throw total. If applying this bonus to a death saving throw increases the total to 20 or higher, you gain the benefits of rolling a 20 on the d20.
- Devastating Critical
Starting at 11th level, when you score a critical hit with a weapon attack, you gain a bonus to that weapon’s damage roll equal to your level in this class.
- Survivor
At 17th level, you attain the pinnacle of resilience in battle. At the start of each of your turns in combat, you regain hit points equal to 5 + your Constitution modifier (minimum of 1 hit point). You don’t gain this benefit if you have 0 hit points or if you have more than half of your hit points left.
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