Way of the Bloodied Hand, Variant (5e Subclass)

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Way of the Bloodied Hand[edit]

Monk Subclass

Some crave violence, but none do like the acolytes of the Bloodied Hand. This lust for combat is what drives all of them, with no greater goal than that. Through their disciplines, they tap into this fury, turning it into a source of power that rips all those who touch it apart, even it’s wielder. The slightest tap from this tradition’s masters is anathema to all life.

Blood Pool

Your soul yearns to kill. Starting from when you choose this monastic tradition at 3rd level, you gain a pool of murderous power. You gain an amount of Blood Pool points equal to your monk level × 2. When you hit a creature with an unarmed attack, you can expend any amount of points from the blood pool (Up to a maximum of three times your proficiency bonus) to deal necrotic extra damage to that creature, up to the maximum amount remaining in your pool. You can apply this extra damage after you see your damage roll result. You take half of the extra necrotic damage dealt.

Alternatively, at the start of your turn, you may expend 5 points from your blood pool to wreath yourself in murderous energy, allowing your unarmed strikes to ignore your target’s damage resistances and immunities to slashing, bludgeoning, piercing, and necrotic damage until the end of the turn. When you finish a short rest, you regain an amount of expended blood pool points equal to your monk level, and when you finish a long rest, you regain all expended blood pool points.

Blood Hunger

Also at 3rd level, you have gained the ability to literally savor the blood of your enemies. When you reduce a creature to 0 hit points with at least one point of necrotic damage from your Blood Pool, you gain temporary hit points equal to the number of damage over 0. For example, if a creature had 3 hit points remaining and you dealt 6 slashing damage and 1 necrotic damage, you would regain 4 temporary hit points.

Alternatively, you may claim the blood of your fallen foes. As an action, you may touch a corpse that still has liquid blood in its body. You then drain the body of what little blood it has remaining, regaining a number of Blood Pool points equal to half your Wisdom modifier (Rounded up). You may do this a number of times equal to your Wisdom modifier or your proficiency bonus, whichever's higher.

In addition, your senses are attuned to your quarry. You have advantage on Investigation, Perception and Intimidation checks on wounded targets (Creatures with half their maximum hit points or less).

Cruel Ward

The negative energy which pulses throughout your being now permeates the air, rendering some effects near useless. Starting at 6th level, whenever you must make a saving throw while you are conscious, you may spend one Blood Point to gain a +1 bonus to the saving throw. At 9th level, you may spend 2 Blood Points to gain a +2 bonus to saving throws, and may spend 3 Blood Points for a +3 bonus at 11th level.

Alternatively, you may double your spent Blood Points to grant another creature within 20 ft. of you the bonus to your saving throw.

Bloodied Blades

Also at 6th level, your murderous power has touched your weapons. Your Blood Pool feature may now affect your melee weapon strikes in addition to your unarmed attacks.

Born of Violence

The pain surging through your body awakens unknown strength. By 11th level, when you spend at least half your monk level(rounded down) in damage from your Blood Pool on a single melee attack, you regain a ki point.

Spellbane

Even the weave can be tainted. Beginning at 17th level, when you are affected or targeted by a spell, you can spend Ki Points equal to the spell’s level (or Blood Points equal to double the spell's level) in order to have the spell fail and have no effect. If the spell affects an area, you may only negate the spell's effects on you unless you spend Ki Points equal to double the spell's level (Or Blood Points equal to three times the spell's level). This still consumes the spell slot as if it were casted normally. Alternatively, as an action you can touch an object or creature to dispel the effects of one spell, spending Ki or Blood points as if you were countering a spell.

Cruel Striker

Also at 17th level, you have become accustomed to the pain of loss, and the joy of slaughter. When using your Blood Pool feature, you instead take one quarter of the extra necrotic damage dealt, as opposed to half.

In addition, any feature that requires you to expend a hit die (Other than short rests) treats the hit die as equal to one roll of your martial die.

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