Way of the Austere (5e Subclass)
Way of the Austere[edit]
Monks who follow the way of the austere value the simplicity and sobriety above all things. Trough the abandonment of futile possessions, pleasures and emotions, they can reach a state of complete focus and control, allowing them to reach the peak in the mastery over ki. They are hermits by nature, typically isolating themselves in far regions in order to achieve purity trough asceticism.
When they choose to go on adventures, they often do as a way to purge an aspect of themselves that hinders their path of austerity. They can do it to train themselves, learning how to keep composure even under dangerous situations, or to learn how to deal with the temptation of earthly desires.
- Stoicism
Starting at 3rd level, as long as you have 1 ki point, you are immune to the frightened and charmed conditions. When you are at 0 ki, you lose your immunity and gain Advantage on saving throws against those conditions.
In addition, your mind and emotions are extremely hard to read or disturbed. You have advantage on checks to avoid your mind to be read, on contested Wisdom (Insight) or Charisma (Deception) checks.
- Chilling Calmness
At 3rd level, your calm demeanor strikes fear on the hearts of your enemies. You can use your Deflect Projectiles feature against melee attacks. Whenever you use Deflect Projectiles against melee attacks and reduce the damage to 0, you can spend 1 ki point to force the attacker to make a Wisdom saving throw, or be frightened until the end of your next turn.
In addition, whenever you use your Patient Defense, any creature who end its turn within 10 feet of you or misses an attack against you must succeed on a Wisdom saving throw, or is frightened until the end of your next turn.
- Impassible Body
At 6th level, you can add your Wisdom modifier as a bonus to all your saving throws.
In addition, whenever you succeed a saving throw, the creature who created the effect (if there's one) must make a Wisdom saving throw, or is frightened until the end of your next turn.
- Painless Existence
At 11th level, you can completely ignore the pain inflicted upon you. While you have at least 1 ki point, having 0 hit points doesn’t knock you unconscious. You still must make death saving throws, and you suffer the normal effects of taking damage while at 0 hit points. However, if you would die due to failing death saving throws, you don’t die until your ki points reach 0.
After failing 3 death saving throws, if you end a turn in which you started with 0 hit points without having spent ki points on your class features since your last turn, you lose 1 ki.
In addition, whenever you hit a creature frightened by you, that creature take additional psychic damage equal to your martial arts die.
- Adaptable Resilience
Starting at 17th level, you can choose to gain resistance to two damage types of your choice and immunity to one condition of your choice.
You can replace the chosen resistances and immunity when you finish a long rest. You can also replace them by spending 1 ki point as an action on your turn.
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