Way of the Asura Path (5e Subclass)
Way of the Asura Path[edit]
Monk Subclass
India Authentic #6 - Shiva (Virgin Comics)
Author: Saurav-Mohapatra[[1]] |
Monks of the Asura Path are a class of beings power-seeking, they are the ultimate masters of speed and violence martial arts. The ability to absorb weapons and objects makes them seem harmless, but arcane power shines through their tattoos, making them look like a magic class. Asuras arises during the war. They are a hidden order of monks trained for dark times, when the power of light is not enough to defeat the darkness. Asura is the representation of what is destruction in the universal equilibrium, it is the outwardness that precedes the new creation. The legend says that the Asuras are a cursed order, where they are located there will certainly be war and destruction. Only an Asura is trained during non-war periods, so as not to lose knowledge of the cursed style. During non-war periods they are normally used as secret guardians of the main temple.
Astra Style[edit]
Starting at 3th level, your body can absorb objects and monk weapons (except armor and shields), when absorbed they become tattoos (you cannot be disarmed), but the the weight remains. Your unarmed attacks take the characteristics of the chosen one-handed weapon (even magical properties), nails for slashing, fingers for piercing and the rest of the body (fists, elbows, head, knees, kicks) for bludgeoning damage. For throwing weapons, when used they are ejected from the body.
Asura Agility[edit]
Starting when you choose this tradition at 3rd level you can spend 1 ki points as a bonus action and for 1 minute you are exceptionally speedy and agile like an Asura. You gain the following benefits:
|
|
|
Asura Third Eye[edit]
Starting at 6th level, on your turn, you can spend 1 ki point as a bonus action, or as part, to open your third eye for 1 minute. The third eye is located on the forehead positioned vertically, the color of the iris is golden and the sclera black. You gain one of the following benefits:
|
|
|
|
|
Awakening of the Asura[edit]
Starting at 11th level, you tap into the greater power of the Asura path. You can spend 4 ki points as a bonus action, to evolve your spirit into an Asura for 1 minute. The third eye of Asura is open, you agility is powered and your body now has 4 arms and 2 heads
When you take acid, cold, fire, lightning, or force damage, you can use your reaction to deflect it. When you do so, the damage you take is reduced by 1d10 + your Wisdom modifier + your monk level. If you reduce the damage to 0, you can use a ki power to redirect the energy to anyone at the range of 20 - 60 feet, the damage is equal to your reduction. |
On each of your turns when you hit a different target and you move at least 15 feet, you can deal extra damage to the target equal to your Martial Arts die. |
In the this Assura's form you have 4 arms and 2 heads, the number of your extra attacks as a bonus action increasing to two. |
True Asura[edit]
Starting at 17th level, your Asura path is complete. You can spend 8 ki points as a bonus action to evolve your self into a true Asura for 1 minute. The third eye of Asura is open, your body now have 6 arms and 3 heads and your skin is blue or red. New you can use 2 power of the third eye. While you are a true Asura, you gain the benefits of awakening of the Asura, plus the following benefits.
You gain a +2 bonus to AC while you aren’t incapacitated. |
In the this Assura's form you have 6 arms and 3 heads, the number of your extra attacks as a bonus action increasing to three. |
When a creature within 10 ft. of you is reduced to 0 hit points you can use your reaction to regain ki points equal to your Wisdom modifier (minimum 1), and when you score a critical hit you regain 1 ki. |
Back to Main Page → 5e Homebrew → Character Options → SubclassesWay of the Asura Path