Way of The Saint Fist (5e Subclass)

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Way of The Saint Fist[edit]

Monk Subclass

You realized that it is not just with your fists that you solve things, but also with a thought of peace and harmony, with yourself and with others. So this is why your way is shared with the divine martial art and the thought of spiritual purity. You denied all of your mortal and filthy nature, and first began to change your thoughts and actions, thus also learning a martial art focused on the divine and the enlightenment of your being. " You have no enemies "

Annihilate and Appease[edit]

At the same time as you have the conviction to annihilate and extinguish evil, you also have the ability to understand and bring peace to people.This way you have the following two skills:

  • Annihilate:

By training extremely hard to strengthen your fists to become as strong as your ideas, you end up developing the Shining Strike. Starting at 3rd level once you choose this tradition, you can use your bonus action to charge your unarmed strikes with ki by spending 1 ki points. Your fist, or weapon, remains charged for 1 minute, and while charged, when you hit a creature with an unarmed or weapon attack, you roll three additional weapon or unarmed attack damage dice if you hit with this attack. When hit, the attack is discharged. While charged, you emit bright light within 10 feet, as well as dim light within 10 feet. The damage die increases by 1 at levels 5th, 10th, 14th, 17th and 20th.

Unshakable Will[edit]

You trained to become stronger with your willpower alone. Also at 3rd level, as a reaction to being hit by an attack or failing a save, you can spend 1 ki point to add a bonus to your AC or saving throw equal to your proficiency bonus potentially causing the attack to miss or the save to succeed. You also become resistant against tests that attempt to Enchant or Fear

Absolute Divine Strike[edit]

At 6th level, when you use your Shining Strike, you can spend 2 additional ki points to perform a powerful strike to hit your enemies from a distance like a blast from your fists. When taking an attack action, your strike hits creatures within 20 feet of you, if you hit the creatures, they must make a strength saving throw, if they fail, they are thrown 15 feet and are knocked prone. You perform this attack with advantage and it has a critical hit range of 18 to 20. At 14th level, the critical range goes to 17.

Additionally you learn the ;Resonance technique you are able to sense thoughts, and quell them. You may use 2 ki to cast the calm emotions or detect thoughts, using Wisdom as your spellcasting ability. And you have the advantage in Insight

Penetrating Will[edit]

Starting at 11th level your will is a weapon. Once per turn when you take the Attack Action, you can forgo one attack to send your will as a spike launching from your body. Choose a target within a distance equal to your current amount of ki points x2. The target is automatically hit, taking magical piercing damage equal to your current amount of ki points x2.

In addition, the target must then make a Wisdom saving throw against your ki save DC or be charmed by you until the end of your next turn or until it takes damage. A creature charmed by this feature has its movement speed reduced to 0.

Gods Will[edit]

You empower your fist with the will of the gods to give yourself unimaginable strength. Starting at 17th level, using a bonus action, you can choose to spend your 5 ki points to empower your unarmed strikes for 1 hour.

For the duration, your unarmed strikes deal an extra 1d12 damage on a hit. In addition, you can use a bonus action on each of your turns to use your Hurricane of Will without spending any uses of the feature.

Once you use this feature, you can't do it again until you complete a long rest.

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