Way of The Master of Posture (5e Subclass)

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Way of The Master of Posture[edit]

Monk Subclass

Stance fighting is a unique fighting style adopted by monks, whose objective of this style is to improve their technical and agile capacity, consisting of dealing with the scenario they face,these stances being: Wind Stance, Owl Stance, Water Stance and Moon Pose. Most monks adopt this style to use as techniques, but some monks who have dedicated themselves to following the postures as a standard (also known as Masters of Postures or Warriors without Postures) master this technique as part of themselves. These monks are rare to appear and they can dominate the battlefield to their advantage as much as they wish.

Warning: This subclass is inspired by the Champion subclass of the Warrior class. The intention of this subclass is to try to be balanced as best as possible. If you have any suggestions or any balance or good ideas, feel free to edit.

Martial Moves

When you use this class at 3rd level, you can now use your martial dice as a way to power your movements using one of your stances. They can be increased at any time, or with any test you are making, but this is limited to only one of your stances. You can use these dice a number of times equal to your Wisdom Modifier (Minimum 1) and must take a long rest to use them again.

Posture Master Skills

Also at 3rd level, you gain expertise in martial weapons, smith's tools, and 3 other skills of your choice.

Technique Expansion

Starting at 6th level, you can now adopt 1 additional stance, and all weapons you hold become magical with the intent of overcoming any nonmagical resistance or immunity. Additionally, when you make a roll using one of your martial dice to power your technique and land on a 1 or 2 on it, you can spend 2 ki points to roll again, even if it is a 1 or 2.

Parry

Also at 6th level, you learned to block your opponents' blows. When you are the target of a melee attack or a ranged attack from a nonmagical projectile (like a dagger, an arrow, or some boulder for example, but not a giant rock), you can use your reaction to roll your martial dice + your Wisdom modifier (Minimum 1) to add an armor class AC to yourself, turning your opponent's success into a failure. Alternatively, you can use this on an ally within 5 feet of you (and if you are not the target of the attack)

React More than Once

Starting at 11th level, you learned to expand your movements more to perform more of your strikes. You can spend 3 ki points to make an additional attack when using your attack action. While wielding a weapon, you can now use your martial data from the Martial Movements class skill to land your attacks on target, rather than limiting yourself to just your maneuvers.

The Posture of the Grand Master

Starting at 17th level, your critical attacks are now worth 18 to 20 on the d20 roll. Additionally, if you drop to 0 hit points and don't die instantly, you can spend 5 ki points to remain standing with 1 hit point and you are immune to all types of damage and all types of conditions until the end of your next turn. Once you use this technique, you cannot perform it again after a long rest.

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