Way of Reckless Fighting (5e Subclass)

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Way of Reckless Fighting[edit]

Monk Subclass


Monks studying this form of combat are rather, confident in their ability to control their environment, Love the sense of adrenaline, Or are battle hardened Warriors. no matter what walk of life your from, this fighting style makes it so that your harder to kill, and you know that, and use it to your advantage. Monks who study this form of combat are commonly known as "Battle Monks" due to the nature of their style of combat.

Skin of Scabs and Scars[edit]

Starting at level 3, your body is battered and bruised from battle leaving scabs and scars. which gives you a passive defense, you are able to use Constitution as apart of your unarmored defense calculation, instead of wisdom, and you can use Constitution in Unarmed Strikes instead of Strength and Dexterity.

Unbreakable Hands[edit]

At 3rd level, your hands become nigh unbreakable, due to their excessive use. Martial arts die becomes a d8, which increases to a d10 at 5th Level, a d12 at 11th Level 2d12 at 17th, your hands count as siege weapons, and do double damage towards constructs, and structures.

Reckless blows[edit]

At 6th level, you learn to be more reckless in your fury, leaving you exposed to attacks, but overall more beneficial. When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives your opponent a way of hitting back, you gain advantage to attack rolls for a turn, but others will attack at advantage,

Reflective Pain[edit]

Starting at 11th level you gain the ability to reflect non-magical damage using your foe's attacks against them, as a reaction to getting hit, you may spend a Ki point to take half damage and store the damage instead, and in your next attack you are able to release the damage in one big burst, dealing the same amount of damage, you can only do this before the DM or Player Rolls Damage

Reckless Fighter[edit]

When you reach 17th level, your way of fighting has caused your body to adapt itself, you gain resistance to piecing, bludgeoning, and slashing damage. Your hit die becomes a d12, and your new stat maximum for constitution is 24 without magical items.
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