Way of Destructive Death (5e Subclass)
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Way of Destructive Death[edit]
Monastic Tradition
Monks who follow the tradition of Destructive death have dedicated themselves to the ultimate practice of destruction and overwhelming power. These monks tend to find themselves in situations where their martial arts and traditions are tested in great battles. The way of Destructive Death is one where a user uses magic and muscle power to create shockwaves as well as read their opponents fighting spirit in order to control the flow of battle in their favor. Most people who witnessed a monk trained in Destructive Death akin them more to berserkers and brawlers rather than elegant fighters.
- Compass Needle
Starting at 3rd level, you’re able to read your opponents fighting spirit and predict their next move by producing a snowflake-like pattern across the floor. Whenever you use your Ki feature you gain an additional effect as described below;
- Flurry of Blows - you can cause all unarmed strikes that turn to extend up to 15ft as you strike the air hard enough to create a small shockwave.
- Patient Defense - you gain blindsight up to 15ft until the start of your next turn.
- Step of the Wind - you can choose to jump instead of running creating a shockwave wherever you landed, all creatures within 5ft of where you landed must make a dexterity saving throw or be knocked prone.
- Disorder
Beginning at 6th level, you are capable of launching a barrage of punches to overwhelm anybody you face. When you make an unarmed strike as a part of the attack action, you can spend 2 Ki points to make 3 unarmed strikes and you may use your flurry of blows feature at no additional cost.
Additionally, whenever you make an unarmed strike you can choose to increase your range by 15ft, which increases to 30ft at 11th level.
- Annihilation Type
Starting at 11th level, when you score a critical hit with an unarmed strike you can choose one of the following;
- You can cause the creature to fall prone
- You can push the creature up to 30ft away in any direction
- you can force them to make a Constitution saving throw or have disadvantage on attack rolls until the end of their next turn.
- Blue Silver Chaotic Afterglow
At 17th level, you attain the pinnacle of Destructive Death allowing you to unleash an omnidirectional barrage of strikes. As an action, you can choose to forgo all your attacks in that turn to attack all creature within a 30ft radius of you at blinding speed. You must make 2 unarmed strikes on every creature within your radius all of which have advantage. you can use this once per long rest.
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