Way of Destruction (5e Subclass)

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Way of Destruction[edit]

Monk Subclass

These monks have tapped into the raw energy of destruction enhancing their physical bodies and using energy blasts of destruction. This tradition is very rare and the monks of destruction are formidable warriors

Destruction Bolt

At 3rd level, you can use an Action to fire a dark purple ball of pure energy of destruction at a creature you can see within 150 feet. That creature must succeed a saving throw against your Ki save DC, or take force damage equal to a number of rolls of your martial arts die equal to your proficiency bonus. If the target is reduced to 0 hit points they completely disintegrate and if this hits any objects they instantly disintegrate

Destruction Fists

Starting at 3rd level you roll 1f6 for unarmed damage, this increases to 1d8 at 5th level, at 11th level 1d10 and at 17th level 1d12 Additionally you can choose for your unarmed attacks to deal force damage instead of the normal type

Destructive Endurance

Starting at 3rd level your hit points increase by 6 and by an additional 2 for every level up in this class

Aura of Destruction

Starting at 6th level you can spend 1 ki point to activate your aura of destruction while it’s active whenever a ranged projectile or spell comes within 5 feet of you roll 2d10 + your monk level + your proficiency bonus. If the damage is reduced to 0 the ranged attack completely disintegrates. This stays active for 10 minutes unless you deactivate it early or are knocked unconscious

Destructive Flurry

Starting at 6th level your unarmed attacks granted by your flurry of blows gain damage equal to one roll of your martial arts die Additional you gain resistance to bludgeoning damage

Annihilating Punches

Starting at 11th level your unarmed strikes gain +3 to attack and damage rolls Additionally your attacks made by your flurry of blows now have advantage and can never suffer disadvantage

Improved Ki Features

Your energy of destruction is growing stronger starting at 11th level once per turn your stunning strike ability costs no ki. Additionally when you make a stunning strike if the target fails they take 2d6 force damage and are stunned or half as much on a successful save and they aren’t stunned Choose one of your 3 main ki features flurry of blows, step of the wind and patient defense the chosen ki feature no longer costs ki points for you

Master of Destruction


Starting at 17th level you gain the following benefits You gain 20 additional ki points Your movement speed increases by an additional 20 feet Your aura of destruction now reduces ranged attack damage by 4d10 + your monk level + your proficiency bonus Your strength, dexterity and constitution stats increase by 4 to a maximum of 24

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