Wave of Vitality (3.5e Spell)
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Conjuration (Healing/Water) [A Stream of enchanted water which springs from target and heals allies.] | |
Level: | 3 |
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Components: | Verbal or Somatic |
Casting time: | Instant |
Range: | 100 feet around caster |
Targets, Effect, or Area: | Caster, Allies or Enemies |
Duration: | Instant |
Saving Throw: | None or Fortitude |
Spell Resistance: | yes if cast offensively. |
A light healing spell that can heal multiple targets
A stream of sacred, pure water springs from the casters hands and mouth from a celestial domain, it springs forth and flies through the air, moving through target after target healing them 2d6+Mod Hp or if they are undead dealing 2d6+mod radiant damage. If a Druid casts this spell as a maximized spell at level 3 he would heal his allies 18hp each and deal 18hp radiant damage to the zombies surrounding them. The Stream cannot move through a target more than once unless caster has healing Mastery feat and if they do then it can move through target twice and no more than that.
Wave of Vitality can be upcast so If a caster wants to cast the spell at lvl 4 spell slot for example they will just add one more 1d6 dice to the healing, e.g. 3d6+mod healing and or damage to undead. The maximum up casting the spell can use is a level 5 spell slot healing 4d6+mod hp and or damaging undead.
The undead seem to litterally wash away and dissolve in the wave of vitality. The Water appears as the cleanest blue water followed by heavenly lily pads and swimming multicolored spectral fish.
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Back to Main Page → 3.5e Homebrew → Complex Special Ability Components → Spells
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