Water Planetouched Warrior (5e Subclass)

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Planetouched Warrior[edit]

Fighter Subclass

You have become attuned to essence of the water elemental plane. Those who manage to form a bond with the spirit of their plane are gifted with the powers of the beings that inhabit them.

Path of Water

At 3rd level, your body adapts to aquatic life as the Plane of Water fills your mind. You can now breathe air and water, and have a swim speed of 40ft. You no longer need to drink water to survive.

You also have resistance to acid damage, and cold damage.

Hydraulic Push

At 7th level, once per round, when you make an attack, you can instead choose to shoot a quick blast of water that knocks down and soaks one target or square within 30 feet. The target must make a Strength saving throw against a DC of 8 + your proficiency bonus + your Constitution modifier. On a failure they take 3d10 bludgeoning damage and are pushed back 15 feet and knocked prone. On a successful save, they take half damage, and suffer none of the other effects.

Amorphous

At 10th level, you can morph the shape of your body. You are able to move through small spaces as narrow as 1 inch wide without squeezing. In addition, if you enter a body of water large enough to fit you, you may use a bonus action to hide, gaining a +10 bonus to Stealth as your body melts into the water.

Serene Mind

At 15th level, you are immune to charm effects. Also, once per long rest, if you fail a Wisdom saving throw you may choose to succeed instead.

Tide Caller

At 18th level, you have the ability to manipulate every molecule of water around you into a deadly force. You gain the ability to cast the spell Tsunami once without expending a spell slot, and regain the ability to do so when you complete a long rest. In addition, you have immunity to acid damage, and cold damage.

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