Water Planetouched Warrior (5e Subclass)
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Planetouched Warrior[edit]
Fighter Subclass
You have become attuned to essence of the water elemental plane. Those who manage to form a bond with the spirit of their plane are gifted with the powers of the beings that inhabit them.
- Path of Water
At 3rd level, your body adapts to aquatic life as the Plane of Water fills your mind. You can now breathe air and water, and have a swim speed of 40ft. You no longer need to drink water to survive.
You also have resistance to acid damage, and cold damage.
- Hydraulic Push
At 7th level, once per round, when you make an attack, you can instead choose to shoot a quick blast of water that knocks down and soaks one target or square within 30 feet. The target must make a Strength saving throw against a DC of 8 + your proficiency bonus + your Constitution modifier. On a failure they take 3d10 bludgeoning damage and are pushed back 15 feet and knocked prone. On a successful save, they take half damage, and suffer none of the other effects.
- Amorphous
At 10th level, you can morph the shape of your body. You are able to move through small spaces as narrow as 1 inch wide without squeezing. In addition, if you enter a body of water large enough to fit you, you may use a bonus action to hide, gaining a +10 bonus to Stealth as your body melts into the water.
- Serene Mind
At 15th level, you are immune to charm effects. Also, once per long rest, if you fail a Wisdom saving throw you may choose to succeed instead.
- Tide Caller
At 18th level, you have the ability to manipulate every molecule of water around you into a deadly force. You gain the ability to cast the spell Tsunami once without expending a spell slot, and regain the ability to do so when you complete a long rest. In addition, you have immunity to acid damage, and cold damage.
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