Water Elemental Cohort (5e Creature)
Water Elemental Cohort[edit]
Tiny elemental, neutral Armor Class 13 (natural armor)
Damage Resistances acid Water Form. The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing. Freeze. If the elemental takes cold damage, it partially freezes; its movement speed is reduced by 20 feet until the end of its next turn. ACTIONSSlam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.
|
Water elemental cohorts are small creatures hailing directly from the Elemental Plane of Water. What they lack in physical prowess, they make up for in potential, being quick learners and capable of gaining the ability to cast cantrips. Aquamancers from throughout the planes enlist their services, though it could be said that the elementals are the ones doing the enlisting. Elemental Nature. A water elemental cohort doesn't require air, food, drink, or sleep. |
Back to Main Page → 5e Homebrew → Creatures