Watcher Of The Divine Seas (5e Creature)

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Gargantuan celestial, lawful good


Armor Class 22 (natural armor)
Hit Points 457 (36d12+25)
Speed swim 60 ft, fly 50 ft


STR DEX CON INT WIS CHA
30 (+10) 22 (+6) 20 (+5) 30 (+10) 25 (+7) 20 (+5)

Saving Throws Str +15, Dex +13, Wis +13, Cha +12
Damage Immunities Fire, radiant, Necrotic; Bludgeoning, Piercing, and Slashing From Nonmagical Attacks
Condition Immunities Charmed, Frightened, Paralyzed, Poisoned, prone
Senses passive Perception 20, Blindsight 150ft, True sight 120ft
Languages all
Challenge 30 (155,000 XP)


Legendary Resistance (3/Day). If the Watcher fails a saving throw, it can choose to succeed instead.

smooth skin. when a beam like spell is fired at the Watcher Of The Divine Seas it has to roll 1d10 on a 1 to 3 the spell hits on a 4 to 8 the spell has no effect on a 9 to 10 the spell gets fired back to the caster.

Divine Frenzy. The Divine shark has advantage on any creator that isn't at there maximum hit points

ACTIONS

MultiAttack the Divine shark can make up to 4 attacks 2 bite attacks, 1 tail attack, 1 devouring redemption.

Bite. Melee Weapon Attack: +16 to hit, 10 ft reach., one target. Hit: 35 (5d10+10) magical piercing damage. the creature that is bit will then become grappled an will have to do a (DC 20 Str saving throw) to escape, Divine Shark can only have two people in mouth at a time, when Divine Shark makes a second bite attack the creature can make a (DC 20 Str saving throw) with advantage to escape.

Tail. Melee Weapon Attack: +14 to hit, reach of 10ft, Hit: 25 (5d6+10) slashing radiant damage. The watcher swings its tail at any two targets in a 10 ft reach of each other, the target has to make a Str DC save of 20 or be knocked prone,

Devouring Redemption. the Divine Shark goes in for a bite attack on a target they have grappled and if the attack hits they devour the target. inside of the Shark the creatures cant see and is restrained, the target takes 120 (20d10+20) radiant damage at the start of the Divine Sharks turn. at each turn the creatures can make a DC 24 Dex to get out of the Divine Shark. after 2 rounds the creatures is forced out with a change in personality and alignment to lawful good and becomes a thrall of the Divine Shark. this move can be used only once a day.


LEGENDARY ACTIONS

The can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The regains spent legendary actions at the start of its turn.

The Watcher Of The Divine Seas is an old celestial Shark that watches over the Seas. this Gargantuan being will only show its selfs if someone has caused so much chaos in the sea that it starts to cause the hole ocean to vanish.

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