Watcher (5e Creature)
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Watcher[edit]
Medium humanoid, lawful evil Armor Class 15 (natural armor)
Saving Throws Dex +5, Int +5 ACTIONSPunch. Melee Weapon Attack. +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage. BONUS ACTIONSSuperior Invisibility. The watcher magically turns invisible until its concentration ends (as if concentrating on a spell). Any equipment the watcher wears or carries is invisible with it. REACTIONSActive Invisibility. In response to being hit by an attack, the watcher turns invisible and moves up to its speed without provoking opportunity attacks. |
Watchers are the creatures that are there when you feel like something is there. They are the bump in the night, the footsteps in the dark. Though they are mostly harmless themselves, the watchers are the heralds of more sinister creatures. |
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