Warmaul (3.5e Equipment)
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Size | Cost1 | Damage | Weight1 | hp | |||||||
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Fine | 6 gp 4 sp | 1d2 | 2 lb | 1 | |||||||
Diminutive | 8 gp 5 sp | 1d3 | 3 lb | 1 | |||||||
Tiny | 11 gp 3sp | 1d4 | 4 lb | 2 | |||||||
Small | 15 gp | 1d6 | 6 lb | 5 | |||||||
Medium | 15 gp | 1d8 | 8 lb | 10 | |||||||
Large | 23 gp | 2d6 | 12 lb | 20 | |||||||
Huge | 35 gp | 3d6 | 18 lb | 40 | |||||||
Gargantuan | 54 gp | 4d6 | 27 lb | 80 | |||||||
Colossal | 81 gp | 6d6 | 41 lb | 160 | |||||||
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Combination of a battleaxe and a warhammer. A warmaul has one damaging end with two heads; one axe and one hammer. Only one head can be used at a time, but the warmaul can be flipped to the other head with a swift action.
Because of its unbalanced weight, the appropriate Exotic Weapon Proficiency feat is required to wield the warmaul in one hand. A character can wield a warmaul in two hands as a martial weapon.
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