Warlock of the Undead (5e Creature)

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Warlock of the Undead[edit]

Medium humanoid (any race), any alignment

Armor Class 11 (14 with mage armor)
Hit Points 45 (6d8 + 18)
Speed 30 ft.

9 (-1) 13 (+1) 16 (+3) 12 (+1) 12 (+1) 16 (+3)

Saving Throws Wis +3, Cha +5
Skills Deception +5, Persuasion +5, Religion +3
Proficiency Bonus +2
Senses passive Perception 11
Languages any one language (usually Common)
Challenge 2 (450 XP)

Dark Devotion. The warlock has advantage on saving throws against being charmed or frightened.

Innate Spellcasting. The warlock's innate spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

At will: mage armor* (self only), vampiric touch
3/day: animate dead*
1/day: death ward* (self only)
* The warlock casts these spells (on itself, if applicable) before combat.

Pact Magic. The warlock is a 6th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It regains expended spell slots when it finishes a short or long rest. It knows the following warlock spells:

Cantrips (at will): chill touch, eldritch blast, prestidigitation, spare the dying
1st-3rd level (two 3rd-level slots): blindness/deafness, dispel magic, enemies abound, fear, hold person, hunger of Hadar, silence

Potent Cantrips. The warlock adds its Charisma modifier to the damage it deals with cantrips.


Dagger. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d4 + 1) piercing damage.

Warlocks of the undead gain their powers through pledging service to a powerful undead such as a lich or death knight. These warlocks tend to surround themselves with lesser undead such as zombies or skeletons.
In combat, the warlock keeps its distance, using undead minions as a frontline. It attacks from afar using chill touch and eldritch blast, and uses its leveled spells to keep the heroes on the back foot. If a creature manages to engage the warlock in melee, the warlock switches to using vampiric touch as its primary attack. If the warlock is reduced to 18 hit points or lower (40% of its max HP), it attempts to flee.

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