Warlock of the Hexblade (5e Creature)

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Warlock of the Hexblade[edit]

Medium humanoid (any race), any alignment


Armor Class 18 (breastplate, shield)
Hit Points 105 (14d8 + 42)
Speed 30 ft.


STR DEX CON INT WIS CHA
10 (+0) 14 (+2) 16 (+3) 12 (+1) 12 (+1) 18 (+4)

Saving Throws Wisdom +4, Charisma +7
Skills Athletics +3, Religion +4
Senses darkvision 120 ft., passive Perception 11
Languages any one language (usually Common)
Challenge 6 (2,300 XP)


Accursed Specter (1/Day). When the warlock kills a humanoid, that humanoid's soul rises as a specter at the start of its next turn, under the warlock's control.

Devil's Sight. Magical darkness doesn't impede the warlock's darkvision.

Hex Warrior. The warlock's weapon attacks use its Charisma modifier to calculate attack rolls and damage (included in the attack).

Innate Spellcasting. The warlock's innate spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

At will: alter self, detect magic, speak with dead
1/day each: forcecage, mass suggestion

Pact Magic. The warlock is a 14th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). It regains expended spell slots when it finishes a short or long rest. It knows the following warlock spells:

Cantrips (at will): booming blade, eldritch blast (see Actions below), green-flame blade, mind sliver
1st-5th level (three 5th-level slots): banishing smite, blur, darkness, dimension door dispel magic, enemies abound, fear, hold person, staggering smite, steel wind strike

ACTIONS

Multiattack. The warlock makes three attacks with its pact weapon, or three attacks with Eldritch Blast.

Conjure Pact Weapon. The warlock conjures a pact weapon in its empty hand, with which it is proficient. The warlock chooses which weapon is created each time it uses this action, though the conjured weapon must be a melee weapon. This weapon functions as a magical +1 weapon. A pact longsword is shown below as an example, but the warlock is not restricted to using a longsword exclusively. The warlock must drop its shield in order to wield a weapon with the two-handed property.

The pact weapon disappears if it is away from the warlock for 1 minute or more, the warlock uses the Conjure Pact Weapon action again, the warlock dismisses it (no action required), or the warlock dies.

Pact Longsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4 + 1) slashing damage.

Eldritch Blast. Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 5 (1d10) force damage, the target is pulled 10 feet in a straight line toward the warlock, and the target's speed is reduced by 10 feet until the end of the warlock's next turn.

BONUS ACTIONS

Hexblade's Curse (Recharges on a Short or Long Rest). The warlock places a baleful curse on one creature it can see within 30 feet. The target is cursed for 1 minute or until the warlock dies or is incapacitated. This grants the warlock the following benefits:

  • The warlock gains a +3 bonus on damage rolls against the cursed target.
  • When the warlock attacks the cursed target, the warlock scores a critical hit on a d20 roll of 19 or 20.

When the cursed creature dies, the warlock can apply the curse to a different creature it can see within 30 feet.

REACTIONS

Armor of Hexes. When a creature cursed by the warlock's Hexblade's Curse bonus action attacks the warlock, the warlock can roll a d6. On a roll of 4 or higher, the attack misses the warlock, regardless of the cursed creature's attack roll.



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