Warlock, Low Magic Variant (5e Class)
From D&D Wiki
Low Magic World[edit]
Welcome to a world where magic is less plentiful or in slow decline. The once great spell casters no longer exist. 6th level and higher spells no longer be cast by mortals. To deal with the less magical power, all spell casting classes expand their horizon and learn other methods to fight.
Warlock in a Dying Magic World[edit]
With magic fading from existence, these warlocks gain more power and support from their patrons. With the long range eldritch blast and the ability to make more than normal amount of weapon attacks compared to a normal warlocks, low magic warlocks can keep up with the martial counterparts.
Creating a Warlock[edit]
- Quick Build
You can make a warlock quickly by following these suggestions. First, charisma should be your highest ability score, followed by dexterity. Second, choose the scholar background.
Warlock[edit]
Class Features
As a warlock you gain the following class features.
- Hit Points
Hit Dice: 1d8 per warlock level
Hit Points at 1st Level: 8 + Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per warlock level after 1st
- Proficiencies
Armor: Light armor
Weapons: Simple weapons
Tools: None
Saving Throws: Wisdom, Charisma
Skills: Choose two skills from Arcana, Deception, History, Intimidation, Investigation, Nature, and Religion
- Equipment
You start with the following equipment, in addition to the equipment granted by your background:
- (a) a light crossbow and 20 bolts or (b) any simple weapon
- (a) a component pouch or (b) an arcane focus
- (a) a scholar's pack or (b) a dungeoneer's pack
- Leather armor, any simple weapon, and two daggers
Level | Proficiency Bonus |
Features | Cantrips Known | Spells Known | Spell Slots | Slot Level | Invocations Known |
---|---|---|---|---|---|---|---|
1st | +2 | Otherworldly Patron, Pact Magic | 2 | 2 | 1 | 1st | — |
2nd | +2 | Eldritch Invocations | 2 | 3 | 1 | 1st | 2 |
3rd | +2 | Pact Boon | 2 | 4 | 2 | 1st | 2 |
4th | +2 | Ability Score Improvement | 3 | 5 | 2 | 1st | 2 |
5th | +3 | Pact Attack | 3 | 6 | 2 | 2nd | 3 |
6th | +3 | Otherworldly Patron feature | 3 | 7 | 2 | 2nd | 3 |
7th | +3 | Patron's Protection | 3 | 8 | 2 | 2nd | 4 |
8th | +3 | Ability Score Improvement | 3 | 9 | 2 | 2nd | 4 |
9th | +4 | — | 3 | 10 | 2 | 3rd | 5 |
10th | +4 | Otherworldly Patron feature | 4 | 10 | 2 | 3rd | 5 |
11th | +4 | Improved Pact Boon | 4 | 11 | 2 | 3rd | 5 |
12th | +4 | Ability Score Improvement | 4 | 11 | 2 | 3rd | 6 |
13th | +5 | — | 4 | 12 | 2 | 4th | 6 |
14th | +5 | Otherworldly Patron feature | 4 | 12 | 2 | 4th | 6 |
15th | +5 | Murderous Intent | 4 | 13 | 2 | 4th | 7 |
16th | +5 | Ability Score Improvement | 4 | 13 | 2 | 4th | 7 |
17th | +6 | — | 4 | 14 | 2 | 5th | 7 |
18th | +6 | Mystic Arcanum (5th level) | 4 | 14 | 2 | 5th | 8 |
19th | +6 | Ability Score Improvement | 4 | 15 | 2 | 5th | 8 |
20th | +6 | Eldritch Master | 4 | 15 | 2 | 5th | 8 |
Optional Features[edit]
Warlock, Low Magic Variant is compatible with any optional features of the original Warlock. If you are allowed you use optional features from the warlock, you may also use them with this class.
Otherworldly Patron[edit]
At 1st level, you have struck a bargain with an otherworldly being of your choice, each of which is detailed at the end of the class description. Your choice grants you features at 1st level and again at 6th, 10th, and 14th level.
Pact Magic[edit]
Your arcane research and the magic bestowed on you by your patron have given you facility with spells.
- Cantrips
You know two cantrips of your choice from the warlock spell list. You learn additional warlock cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Warlock table.
- Spell Slots
The Warlock table shows how many spell slots you have. The table also shows what the level of those slots is; all of your spell slots are the same level. To cast one of your warlock spells of 1st level or higher, you must expend a spell slot. You regain all expended spell slots when you finish a short or long rest.
For example, when you are 10th level, you have two 3rd-level spell slots. To cast the 1st-level spell thunderwave, you must spend one of those slots, and you cast it as a 3rd-level spell.
- Spells Known of 1st Level and Higher
At 1st level, you know two 1st-level spells of your choice from the warlock spell list.
The Spells Known column of the Warlock table shows when you learn more warlock spells of your choice of 1st level and higher. A spell you choose must be of a level no higher than what's shown in the table's Slot Level column for your level. When you reach 12th level, for example, you learn a new warlock spell, which can be 1st, 2nd, or 3rd level.
Additionally, when you gain a level in this class, you can choose one of the warlock spells you know and replace it with another spell from the warlock spell list, which also must be of a level for which you have spell slots.
- Spellcasting Ability
Charisma is your spellcasting ability for your warlock spells, so you use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a warlock spell you cast and when making an attack roll with one.
Spell save DC = 8 + your proficiency bonus + your Charisma modifier
Spell attack modifier = your proficiency bonus + your Charisma modifier
- Spellcasting Focus
You can use an arcane focus as a spellcasting focus for your warlock spells.
Eldritch Invocations[edit]
In your study of occult lore, you have unearthed eldritch invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability.
At 2nd level, you gain two eldritch invocations of your choice. Your invocation options are detailed at the end of the class description. When you gain certain warlock levels, you gain additional invocations of your choice, as shown in the Invocations Known column of the Warlock table.
Additionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level.
Pact Boon[edit]
At 3rd level, your otherworldly patron bestows a gift upon you for your loyal service. You gain one of the following features of your choice.
- Pact of the Chain
You learn the find familiar spell and can cast it as a ritual. The spell doesn't count against your number of spells known.
When you cast the spell, you can choose one of the normal forms for your familiar or one of the following special forms: imp, pseudodragon, quasit, or sprite.
Additionally, when you take the Attack action, you can forgo one of your own attacks to allow your familiar to make one attack of its own with its reaction.
- Pact of the Blade
You can use your action to create a pact weapon in your empty hand. You can choose the form that this melee weapon takes each time you create it. You are proficient with it while you wield it. This weapon counts as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
Your pact weapon disappears if it is more than 5 feet away from you for 1 minute or more. It also disappears if you use this feature again, if you dismiss the weapon (no action required), or if you die.
You can transform one magic weapon into your pact weapon by performing a special ritual while you hold the weapon. You perform the ritual over the course of 1 hour, which can be done during a short rest. You can then dismiss the weapon, shunting it into an extradimensional space, and it appears whenever you create your pact weapon thereafter. You can't affect an artifact or a sentient weapon in this way. The weapon ceases being your pact weapon if you die, if you perform the 1-hour ritual on a different weapon, or if you use a 1-hour ritual to break your bond to it. The weapon appears at your feet if it is in the extradimensional space when the bond breaks.
- Pact of the Tome
Your patron gives you a grimoire called a Book of Shadows. When you gain this feature, choose three cantrips from any class's spell list (the three needn't be from the same list). While the book is on your person, you can cast those cantrips at will. They don't count against your number of cantrips known. If they don't appear on the warlock spell list, they are nonetheless warlock spells for you.
If you lose your Book of Shadows, you can perform a 1-hour ceremony to receive a replacement from your patron. This ceremony can be performed during a short or long rest, and it destroys the previous book. The book turns to ash when you die.
Ability Score Improvement[edit]
When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
Pact Attack[edit]
At 5th level, you learn a way to squeeze in an additional attack. You gain one of the following features that matches your Pact Boon.
- Attack of the Chain
Your familiar can attack twice, instead of once, whenever you take the Attack action on your turn.
- Attack of the Blade
You can attack with your pact weapon twice, instead of once, whenever you take the Attack action on your turn.
- Attack of the Tome
Whenever you cast a cantrip or spell from your Tome as your action, you can use your bonus action to make one weapon attack.
- Optional Feature Attack of the Totem
Whenever your totem activates its feature or you cast a cantrip or spell on the wielder, the wielder can use their reaction to make one weapon attack.
Patron's Protection[edit]
At 7th level, your patron grants you a protection from harm from your foes. At the start of your turn, you gain temporary hit points equal to your charisma modifier.
Improved Pact Boon[edit]
At 11th level, At 11th level, your connection with your patron reach to a point that they grant better pact boon. You gain one of the following features that matches your Pact Boon.
- Improvement of the Chain
Your familiar gains doubled amount of HP and increased AC by 3.
- Improvement of the Blade
Once per turn, your Pact Weapon deals an extra d6 necrotic damage.
- Improvement of the Tome
Whenever you cast a cantrip from your tome, you can add your charisma modifier to it.
Additionally, you can learn one addition cantrip and 1st level spell from any spell list and add it to your tome. They count as warlock spells for you.
- Optional Feature Improvement of the Totem
Totem's dice size is increased by 2, usually to a d8.
Murderous Intent[edit]
At 15th level, you can temporary show the murderous intent from yourself or your patron. As an action, you choose one creature you can see within 60 feet of you. They make a wisdom saving throw vs your spell dc. On a fail, they are frightened of you and gains vulnerability to all damage. This effect ends when this frightened creature is attacked or a minute has passed.
You can use this feature up to your charisma modifier until you need a short or long rest to recharge.
Mystic Arcanum[edit]
At 18th level, your patron bestows upon you a magical secret called an arcanum. Choose one 5th-level spell from the warlock spell list as this arcanum.
You can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.
Eldritch Master[edit]
At 20th level, you can draw on your inner reserve of mystical power while entreating your patron to regain expended spell slots. You can spend 1 minute entreating your patron for aid to regain all your expended spell slots from your Pact Magic feature. Once you regain spell slots with this feature, you must finish a long rest before you can do so again.
Eldritch Invocations[edit]
If an eldritch invocation has prerequisites, you must meet them to learn it. You can learn the invocation at the same time that you meet its prerequisites. A level prerequisite refers to your level in this class.
If you pick an eldritch invocation that is not from the list below and grants you to cast a spell, its level prerequisite is doubled. If this new level is above 20, you will never be able to cast it. If there is no level prerequisite, you can learn it at 2nd level.
- Agonizing Blast
Prerequisite: eldritch blast cantrip
When you cast eldritch blast, add your Charisma modifier to the damage it deals on a hit.
- Armor of Shadows
You can cast mage armor on yourself at will, without expending a spell slot or material components.
- Ascendant Step
Prerequisite: 18th level
You can cast levitate on yourself at will, without expending a spell slot or material components.
- Beast Speech
You can cast speak with animals at will, without expending a spell slot.
- Beguiling Influence
You gain proficiency in the Deception and Persuasion skills.
- Bewitching Whispers
Prerequisite: 14th level
You can cast compulsion once using a warlock spell slot. You can't do so again until you finish a long rest.
- Book of Ancient Secrets
Prerequisite: Pact of the Tome feature
You can now inscribe magical rituals in your Book of Shadows. Choose two 1st-level spells that have the ritual tag from any class's spell list (the two needn't be from the same list). The spells appear in the book and don't count against the number of spells you know. With your Book of Shadows in hand, you can cast the chosen spells as rituals. You can't cast the spells except as rituals, unless you've learned them by some other means. You can also cast a warlock spell you know as a ritual if it has the ritual tag.
On your adventures, you can add other ritual spells to your Book of Shadows. When you find such a spell, you can add it to the book if the spell's level is equal to or less than half your warlock level (rounded up) and if you can spare the time to transcribe the spell. For each level of the spell, the transcription process takes 2 hours and costs 50 gp for the rare inks needed to inscribe it.
- Devil's Sight
You can see normally in darkness, both magical and nonmagical, to a distance of 120 feet.
- Dreadful Word
Prerequisite: 14th level
You can cast confusion once using a warlock spell slot. You can't do so again until you finish a long rest.
- Eldritch Sight
You can cast detect magic at will, without expending a spell slot.
- Eldritch Spear
Prerequisite: eldritch blast cantrip
When you cast eldritch blast, its range is 300 feet.
- Eyes of the Rune Keeper
You can read all writing.
- Fiendish Vigor
You can cast false life on yourself at will as a 1st-level spell, without expending a spell slot or material components.
- Gaze of Two Minds
You can use your action to touch a willing humanoid and perceive through its senses until the end of your next turn. As long as the creature is on the same plane of existence as you, you can use your action on subsequent turns to maintain this connection, extending the duration until the end of your next turn. While perceiving through the other creature's senses, you benefit from any special senses possessed by that creature, and you are blinded and deafened to your own surroundings.
- Lifedrinker
Prerequisite: 12th level, Pact of the Blade feature
When you hit a creature with your pact weapon, the creature takes extra necrotic damage equal to your Charisma modifier (minimum 1).
- Mask of Many Faces
You can cast disguise self at will, without expending a spell slot.
- Minions of Chaos
Prerequisite: 18th level
You can cast conjure elemental once using a warlock spell slot. You can't do so again until you finish a long rest.
- Mire the Mind
Prerequisite: 10th level
You can cast slow once using a warlock spell slot. You can't do so again until you finish a long rest.
- Misty Visions
You can cast silent image at will, without expending a spell slot or material components.
- One with Shadows
Prerequisite: 10th level
When you are in an area of dim light or darkness, you can use your action to become invisible until you move or take an action or a reaction.
- Otherworldly Leap
Prerequisite: 18th level
You can cast jump on yourself at will, without expending a spell slot or material components.
- Repelling Blast
Prerequisite: eldritch blast cantrip
When you hit a creature with eldritch blast, you can push the creature up to 10 feet away from you in a straight line.
- Sculptor of Flesh
Prerequisite: 14th level
You can cast polymorph once using a warlock spell slot. You can't do so again until you finish a long rest.
- Sign of Ill Omen
Prerequisite: 10th level
You can cast bestow curse once using a warlock spell slot. You can't do so again until you finish a long rest.
- Thief of Five Fates
You can cast bane once using a warlock spell slot. You can't do so again until you finish a long rest.
- Thirsting Blade
Prerequisite: 5th level, Pact of the Blade feature
You can attack with your pact weapon twice, instead of once, whenever you take the Attack action on your turn.
- Voice of the Chain Master
Prerequisite: Pact of the Chain feature
You can communicate telepathically with your familiar and perceive through your familiar's senses as long as you are on the same plane of existence. Additionally, while perceiving through your familiar's senses, you can also speak through your familiar in your own voice, even if your familiar is normally incapable of speech.
- Whispers of the Grave
Prerequisite: 18th level
You can cast speak with dead at will, without expending a spell slot.
- Witch Sight
Prerequisite: 15th level
You can see the true form of any shapechanger or creature concealed by illusion or transmutation magic while the creature is within 30 feet of you and within line of sight.
Otherworldly Patrons[edit]
The beings that serve as patrons for warlocks are mighty inhabitants of other planes of existence not gods, but almost godlike in their power. Various patrons give their warlocks access to different powers and invocations, and expect significant favors in return.
Some patrons collect warlocks, doling out mystic knowledge relatively freely or boasting of their ability to bind mortals to their will. Other patrons bestow their power only grudgingly, and might make a pact with only one warlock. Warlocks who serve the same patron might view each other as allies, siblings, or rivals.
You can use any Otherworldly Patrons from the Warlock class as your own Otherworldly Patrons.
Your Pact Boon[edit]
Each Pact Boon option produces a special creature or an object that reflects your patron's nature.
Pact of the Chain. Your familiar is more cunning than a typical familiar. Its default form can be a reflection of your patron, with imps and quasits tied to the Fiend.
Pact of the Blade. If you serve the Fiend, your weapon could be an axe made of black metal and adorned with decorative flames.
Pact of the Tome. Your Book of Shadows could be a weighty tome bound in demon hide studded with iron, holding spells of conjuration and a wealth of forbidden lore about the sinister regions of the cosmos, a gift of the Fiend.
Multiclassing[edit]
Prerequisites. To qualify for multiclassing into the Warlock, Low Magic Variant class, you must meet these prerequisites: 13 Char
Proficiencies. When you multiclass into the Warlock, Low Magic Variant class, you gain the following proficiencies: light armor
Back to Main Page → 5e Homebrew → Classes<!-class is designed as a variant to a first party core class->-->