Warforger (5e Subclass)
Warforger[edit]
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The Warforger // Credits for the Art |
Artificer Subclass
Tool Proficiency[edit]
3rd-level Warforger feature
When you adopt this specialization, you gain proficiency with smith's tools. If you already have this proficiency, you gain proficiency with one other type of artisan's tools of your choice.
Warforger Spell List[edit]
3rd-level Warforger feature
Starting at 3rd level, you always have certain spells prepared after you reach particular levels in this class, as shown in the Warforger Spells table. These spells count as artificer spells for you, but they don’t count against the number of artificer spells you prepare.
Artificer Level | Spells |
---|---|
3rt | Shield, Searing Smite |
5th | Heat Metal, Arcane Lock |
9th | Leomund's Tiny Hut, Fireball |
13th | Summon Construct, Fire Shield |
17th | Immolation, Destructive Wave |
Bellum Paratum[edit]
3rd-level Warforger feature
Your combat training and your experiments with magic have paid off in two ways:
● You gain proficiency with Martial Weapons and Heavy Armor.
● When you attack with a magic weapon, you can use your Intelligence modifier, instead of Strength or Dexterity modifier, for the attack and damage rolls.
Forger[edit]
3rd-level Warforger feature
● You make an automaton capable of performing simple tasks and to have only one infusion. This automaton has a small built-in forge and also has a compartment capable of storing 100 pounds.
● The automaton can also aid you in combat. In combat, the automaton shares your initiative count, but it takes its turn immediately after yours. It can move and use its reaction on its own, but the only action it takes on its turn is the Dodge action, unless you take a bonus action on your turn to command it to take another action. That action can be one in its stat block or some other action. If you are incapacitated, the automaton can take any action of its choice, not just Dodge.
If the Mending spell is cast on it, it regains 2d6 hit points. If it has died within the last hour, you can use your smith's tools as an action to revive it, provided you are within 5 feet of it and you expend a spell slot of 1st level or higher. The automaton returns to life after 1 minute with all its hit points restored.
At the end of a long rest, you can create a new automaton if you have smith's tools with you. If you already have a automaton from this feature, the first one immediately perishes. The defender also perishes if you die. Link to the automaton ---> https://www.dandwiki.com/wiki/Automaton_(5e_Creature)#Automaton
Extra Attack[edit]
5th-level Warforger feature
You can attack twice, rather than once, whenever you take the Attack action on your turn.
Calidissimus Forge[edit]
9th-level Warforger feature
You gain the ability to infuse your weapon strikes with the fiery power of the forge. Every time you and your automaton hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 fire damage to the target. Your automaton can attack twice, rather than once, whenever you command it to take the Attack action.
Aspect of the forge[edit]
15th-level Warforger feature
All weapons you create are magical. Your ability to handle the intense fire of your forge and your skill with magic allow you to enter a form that represents the purest heat of fire. For 1 minute you gain the following abilities:
● You gain immunity to fire damage.
● You gain resistance to slashing, piercing, and bludgeoning damages.
● You ignore resistance to fire damage and treat immunity as if it were resistance.
● Once per enemy turn, if they hit you while in this form, you can deal 2d10 + your artificer level fire damage to them.
Once you use this feature, you can’t use it again until you finish a long rest.
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