Warforged, 4th Variant (5e Race)

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Physical Description

Design Note: Alternate ideas will be wrote like this and are up to the Dungeon Master.


The warforged are beings constructed out of stone, metal, adobe clay and wood fibers around a skeletal frame of metal and stone, with wood fibers acting as a muscular system. The warforged are covered by an outer shell of metal and stone plates. A network of tubes run through the warforged body, filled with a blood-like fluid designed to lubricate and nourish their systems. Their hands have only two thick fingers and a thumb whilst their feet only have two broad toes.

The warforged face loosely resembles their human creator's, though they have a toothless jaw, heavy brow line and are lacking noses. Each warforged has a "ghulra" engraved upon their foreheads. Each of these runes are unique to each warforged, giving them a sense of individuality.

The warforged are completely sexless and genderless, though their bodies may have been designed with masculine or feminine features, these are considered by the warforged to be little more than aesthetic aspects. The warforged are able to be repaired and modified by those with the know-how, which can give an endless array of possibilities to their appearances.


Warforged can have unique personality traits, though, as they are constructs, those are restricted in some ways. They experience anger, pain, fear, and hatred like their human creators. All warforged naturally seem reserved, stoic, and pensive, hiding an array of emotions behind their inexpressive metallic faces. Their faces were not designed to display facial expressions, so it can seem like they are distant to the conversation. Despite their lack of physical facial expressions, they're not completely without them, as their eyes tend to brighten when experiencing strong or specific emotions. Some warforged have their faces modified to be more expressive for their companion's comfort, but these expressions are learned rather than natural and often appear stilted and awkward.

Some warforged can be incredibly naive and lack a sense of introspection. However, many others are the opposite and question their existence, they wonder if, as constructs, they have souls, and ask what becomes of them in the afterlife. The more intelligent warforged create complex philosophies about what they perceive and learn. Though warforged can show loyalty to religions and organizations, typically they become loyal to a small group of comrades.

Warforged often have little life experience as they have spent most of their time working towards one specific duty, usually soldiering. If there is one interest all warforged share it is their love of working and the satisfaction of a job well done. Many create endless lists of goals and chores to feed that feeling. They take pride in their work and can work incredibly hard, both traits that make them dislike idleness and failure. Warforged can excel at most tasks, having a single-minded efficiency, especially in combat-related roles. But this same single-mindedness can often translate to a lack of creativity and they can be easily surprised or "outflanked."

War and military thinking are the foundation of Warforged personalities. They understand duty, the chain of command, and conflict. Warforged dislike being called "it" and usually accept the gendered pronoun that they most closely resemble. Some Warforged adopt names from the culture they were created in, though most of their names were assigned at construction and are straightforward and related to their job, abilities or rank. Many warforged simply accept the nicknames given to them by their comrades while others seek more meaningful names that best describe them.

Warforged Names

Warforged usually either adopt their names from whatever race currently built them or they adopt a name for their purpose, rank, or field along with the surname of their creator.

Some warforged adopt a "personal name," these are decided by the warforged themselves and are usually determined after long periods of soul-searching. This is usually a special designation a warforged has for its friends and carries a special meaning to them emotionally.

Warforged Traits

Built for the job.
Ability Score Increase. Your Constitution score increases by 2. As a warforged, you were created to be durable.
Age. A warforged is built complete and considered fully developed after construction, therefore are built to last. The maximum age for a warforged has not yet been determined; it depends mostly on the warforged's lifestyle and exposure to risk.
Alignment. As constructs, Warforged are usually neutral, however they may tend towards the alignments of their creators.
Size. An average warforged stands between 5 and 6 feet, and weighs between 275 and 410 lbs. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Living Construct. You are a living construct. You don't need to eat, drink, breath, or sleep, but you can ingest food and drink if you wish.You're immune to poison, sleep effects, paralysis, disease, nausea, fatigue, exhaustion, effects that cause the sickened condition, and energy drain. Unlike other constructs, warforged are subject to critical hits, nonlethal damage, stunning, ability damage, ability drain, and death effects or necromancy effects. However a warforged is not immune to the mind-affecting spells and abilities of the mentioned conditions. You also gain the full benefits of the spending of hit dice at the end of a short rest, and the full effects of a long rest after using a repair kit for that time period (see below).
Artificial Anatomy. A warforged can recover hit points through repairs using a 'warforged repair kit', which is a set of artisans tools that are specifically designed for this purpose. The amount of HP recovered from 8 hours of work is equal to the hit points that would be gained from a long rest. The following tools may be used instead of a full Warforged repair kit, but require twice as much time to achieve the same effect: Jewelers, Masons, Smiths, or Tinkers tools. All Warforged's are proficient in the use of a Warforged repair kit. (healing magic may work at the DM discretion).Work with your DM to determine the cost of Warforged repair kits, number of maximum uses, and where to find / purchase them (and cost). As a living construct, a warforged can be raised, revivified, or resurrected.
Power Down. As a Warforged you go into an inert state every day at your choice. Your Warforged gains the benefits, except for restored HP, of a long rest after 4 hours of this. The time taken for repairs does not count toward this rest.
Forged for War. As a Warforged, your body is covered in plating that makes you inherently armored but as a result you cannot wear any armor unless it is specifically Warforged. Other races cannot wear your armor. Your construction incorporates wood and metal, granting you a +1 bonus to Armor Class which stacks with your sub race. Your plating can be enchanted like a normal set of armor.
Languages. You can speak, read and write Common and One language based on your creator's origin

Warforged Battle Caster

Ability Score Increase. Your Intelligence score increases by 1.
Cantrip. You know one cantrip of your choice from the wizard spell list. Intelligence is your spellcasting ability for it.
Spell Safe Armor. A Battle Caster's natural AC is 13 plus your Dexterity modifier. In addition, once per short rest, you can choose to have advantage on one spell saving throw (does not stack).

Warforged Scout

Ability Score Increase. Your Dexterity score increases by 1.
Fleet of Foot. You were built for speed and mobility over raw power; your base speed is 35 feet.
Light Frame. A Warforged scout's AC is 13 plus your Dexterity modifier.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Keen Sight. You have advantage on sight-based Wisdom (Perception) checks.

Warforged Juggernaut

Ability Score Increase. Your Strength score increases by 1.
Stability of Mountains. A warforged juggernaut may choose to reroll a failed death saving, the second result must be taken if this feature is used. The warforged juggernaut must finish a long rest before using this feature again.
Heavy Plating. A warforged juggernaut's AC can't be lower than 17. You have disadvantage on all Dexterity (Stealth) checks.

Random Height and Weight

Table: Warforged Random Height and Weight
Base Height Height Modifier Base Weight Weight Modifier
5′10″ +2d6 270 lb. 2d6 lb.

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