Warbringer (3.5e Creature)

From D&D Wiki
Jump to navigation Jump to search
Warbringer
Size/Type: Gargantuan construct
Hit Dice: 2d20+400 (400 hp)
Initiative: +5
Speed: 60 feet(10 squares)
Armor Class: 20, touch 20, flat-footed 0
Base Attack/Grapple: +5/+10
Attack: stone sword+5 2d20
Full Attack: 6 stone swords+30 12d20
Space/Reach: 60ft./65ft.
Special Attacks: None
Special Qualities: Nope
Saves: Fort +15, Ref +5, Will +10
Abilities: Str 40, Dex 10, Con 60, Int 5, Wis 10, Cha 1
Skills:
Feats: Dodge
Environment: Unknown
Organization: None
Challenge Rating: 30
Treasure: Standard
Alignment: lawful neutral
Advancement: By character class
Level Adjustment: +3
This page needs an image. If you are an artist, or know of any image that would fit this page, please upload a picture and add it.

More information...

You hear a loud footstep.It gets louder and louder as a gigantic monster enters the room.Your partners look up in awe,knowing this is one of the few remaining Warbringers.It steps toward you with a deadly look in its eyes.

The Warbringer is a manmade object imbued with a sliver of divinity.It may guard a secret, or a temple, and its only weakness is its dimwittedness.

Combat[edit]

The Warbringer will use Mind Slash every 5 or so rounds or if a player is damaged.

Mind Slash (Ps): When the Warbringer uses this attack it takes 20 damage.This attack is treated as a normal attack except it deals 20 more damage regardless of any effect.

Fire Slash: This attack is treated as a basic attack except it does an additional 4d6 fire damage.


Back to Main Page3.5e HomebrewCreaturesCR 20