War Unicorn (3.5e Creature)
War Unicorn | |
---|---|
Size/Type: | Large Magical Beast |
Hit Dice: | 4d10+20 (42 hp) |
Initiative: | +4 |
Speed: | 60 ft. (12 squares) |
Armor Class: | 14, touch , flat-footed |
Base Attack/Grapple: | +4/+14 |
Attack: | Horn +11 melee (1d8+8) or Hoof +6 melee (1d6+4) |
Full Attack: | Horn +11 melee (1d8+8) 2 hooves +6 melee (1d6+4) and bite +1 melee (1d4+2) |
Space/Reach: | 10 ft./5 ft. |
Special Attacks: | — |
Special Qualities: | Darkvision 80 ft., magic circle against evil, spell-like abilities, immunity to poison, charm, and compulsion, low-light vision, scent, wild empathy |
Saves: | Fort +10, Ref +8, Will +7 |
Abilities: | Str 22, Dex 18, Con 22, Int 12, Wis 21, Cha 26 |
Skills: | Jump +21, Listen +11, Move Silently +10, Spot +11, Survival +9* |
Feats: | Alertness, Skill Focus (Survival) Endurance, Run |
Environment: | Temperate forests |
Organization: | Solitary, pair, or grace (3-6) |
Challenge Rating: | 3 |
Treasure: | None |
Alignment: | Any |
Advancement: | 5–8 HD (Large) |
Level Adjustment: | +4 (cohort) |
This page needs an image. If you are an artist, or know of any image that would fit this page, please upload a picture and add it. |
A war unicorn has deep dark blue, violet, or fiery gold eyes. Males sport a white beard.
A typical adult war unicorn grows to 9 feet in length, stands 6 feet high at the shoulder, and weighs 1,300 pounds. Females are slightly smaller and slimmer than males.
War Unicorns speak Sylvan and Common.
Carrying Capacity: A light load for a heavy warhorse is up to 500 pounds; a medium load, 501–800 pounds; and a heavy load, 801–1000 pounds. A heavy warhorse can drag 5,500 pounds.
'
Combat[edit]
War Unicorns normally attack only when defending themselves or their rider. They either charge, impaling foes with their horns like lances, or strike with their hooves. The horn is a +3 magic weapon, though its power fades if removed from the unicorn.
Magic Circle against Evil (Su): This ability continuously duplicates the effect of the spell. A war unicorn cannot suppress this ability.
Spell-Like Abilities: War Unicorns can use detect evil at will as a free action.
Once per day a war unicorn can use greater teleport to move anywhere within its home. It cannot teleport beyond the forest boundaries nor back from outside.
A war unicorn can use cure light wounds three times per day and cure moderate wounds once per day (caster level 5th) by touching a wounded creature with its horn. Once per day it can use neutralize poison (DC 21, caster level 8th) with a touch of its horn. The save DC is Charisma-based.
Wild Empathy (Ex): This power works like the druid’s wild empathy class feature, except that a war unicorn has a +6 racial bonus on the check.
Skills: Unicorns have a +4 racial bonus on Move Silently checks. *War Unicorns have a +3 competence bonus on Survival checks within the boundaries of their forest.
A war Unicorns can fight while carrying a rider, but the rider cannot also attack unless he or she succeeds on a Ride check.
Back to Main Page → 3.5e Homebrew → Creatures → CR 3