War Troll (5e Creature)
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War Troll[edit]
Large giant, lawful evil Armor Class 18 (plate)
Saving Throws Str +11, Con +10, Wis +6 Alert. The troll gains a +5 bonus to initiative rolls. The troll can't be surprised while conscious, and other creatures don't gain advantage on attack rolls against it as a result of being unseen by it. Dazing Blow (1/Turn). When the troll hits a creature with a weapon attack, the target must succeed on a DC 18 Strength saving throw or be knocked prone. Keen Smell. The troll has advantage on Wisdom (Perception) checks that rely on smell. Regeneration. The troll regains 10 hit points at the start of its turn. If the troll takes acid damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate. ACTIONSMultiattack. The troll makes three attacks. Greatsword. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 21 (4d6 + 7) slashing damage. Longbow. Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 12 (2d8 + 3) piercing damage.
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Bred for battle, even a single war troll is a nigh-unstoppable force on the battlefield. Able to cut through dozens of opponents, war trolls are only found serving the most powerful warlords. They often serve as mercenaries, but roving bands of war trolls, while rare, can be exceptionally deadly. Much more disciplined than most trolls, war trolls are capable of following intricate instructions and fight with a tactical finesse almost unknown among the lesser giants. Many a warrior has underestimated a war troll, and it is almost always the last thing that he does. |
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